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Vergari

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Everything posted by Vergari

  1. Vergari

    Cursed Dungeon Map

    I decided to make a map of the new Cursed Dungeon. It has everything in it marked, all made in Microsoft paint (lul) I might of missed a portal or two(such as one in the southeast corner that swear I marked)
  2. Vergari

    Gold Ore in DZONE

    I swear I remember it giving cut diamonds(haven't even done it since task bottles were added to it tbh)
  3. Vergari

    Gold Ore in DZONE

    The only real reason to do rogues chest is for task bottles tbh
  4. How do you make the money? Cutting Mohagany logs and making them into planks is a really great way to make almost completely AFK money Planks Generally sell for between 40k and 75k each and are generally in demand for people training construction Inventory Setup and tips Plank Make Each inventory of log requires: 15x Earth Runes 3x Astral Runes 1x Nature runes *I recommend keeping at least 1,000 casts per inventory Always make the planks right after you cut every inventory Requirements 50+ Woodcutting is really the only real requirement for this Other Recommendations 86+ Magic to use the lunar spell 'Plank Make' which reduces the cost to make planks by about 20% Donator or Prime status is recommended for use of the bank A starter cash stack of at least 10,000,000 gold
  5. Vergari

    well of fortune

    A unique spin on a well-like thing such as this would be kind of cool Such as a player throwing in 100 of X kind of XP token for 30-60 minutes worth of that exp boost (individual for each player, of course) or throw in 10 for a 10% exp boost as a whole for that 30-60 minutes (amounts can and probably should vary) The second will give a better use for them for hardmode or normal players, as unless you have tens of thousands of them, they are rather useless.
  6. Vergari

    Potential "fixes" to the pking achievements

    not really, i'm only at like 153/194 achievements anyways. And only about 3 are close to as grindy as this one tbh also update your signature smh
  7. So I've thought of many ways that could possibly "fix" the achievements that I've been complaining about for months now. These are all meant to satisfy all types of players who would like to get the completionist cape while not removing all incentive for players to have to PK. I also believe that this causes so much negativity and toxicity in the community(i've seen at least 1 pvmer/skiller complain about getting killed and trash talk every time i've logged on) 1) Further nerfing the pking achievements Player killer I and II - 10 kills and 150 kills( Manhunting I and II - 3 Killstreak and 15 2) Adding new achievements to go along with the nerfs Skilling/PVM Dark Altar Runecrafting - Create X (rune) via the Dark Altar Cursed Cavern task Master - Complete X Cursed Cavern slayer task Rogue's Chest - Loot the Rogue Chest X times King Lava Dragon - Kill the KLD X times -- OR -- Wildy Boss Kills - Kill X number of bosses in the wildy Cursed Crypt - Complete the Cursed Crypt X times Mage Arena - Kill X npcs in the mage arena PKing achievements Player Damage - deal X amount of damage to players Blood Money Spender - Spend X amount of blood money Risky Fighter - Kill X number of players while carrying a blood orb Special Fighter - Use X number of special attacks while in the wilderness Rusher - Kill x number of players within 10 seconds of starting a fight 3) Add a safe pking minigame Just a simple arena where people fight one another with no rewards(or smaller rewards like Crystal keys or something) with no changes to the current achievements I've posted this here instead of suggestions just for feedback really
  8. Vergari

    Potential "fixes" to the pking achievements

    Would you rather have a larger variety of pk related achievements rather than one that takes a really long time? I don't see problems with that sort of change to this achievement. It brings in more content, makes the existing two a lot less of an arduous task and makes it so skillers and pvmers have less of a chance of being farmed(but not entirely removing the occasional pker doing it for fun). With the change for a safe pking minigame, it could be balanced out so two people can't just safely duel eachother to farm for the achievement and you could even make it so that you can only go in there once every five minutes or something. There's so many possiblities to make it more PvMer friendly, while not removing the achievement completely or nerfing it to the ground.
  9. Vergari

    Potential "fixes" to the pking achievements

    'doesn't mean people won't PK' People hardly pk in the first place on this server Most 'pkers' are just going for the achievement And I've never said people shouldn't be pking on here
  10. Vergari

    Potential "fixes" to the pking achievements

    I can honestly think of more positives than negatives when it comes to lowering it further and adding new achievements that balance out that change. I'm not going to stop complaining about this until I see some sort of change that satisfies me tbh
  11. Vergari

    Potential "fixes" to the pking achievements

    It's not like this doesn't already happen though, like cursed cannon rushing is the #1 way to get the achievement tbh
  12. Just as the title says, a cape to show that you've gotten 120 in a skill (104,273,167) This would add more goals/rewards for high-level/maxed players The design would really just be skillcapes with some particle trail(if possible) and similar effects to things like the Fused Slayer Helm(where it's sort of animated in a way) and such also it would be nice if the forum default text color was set to this brighter white color, as I hate this default gray color lul
  13. i don't think anybody noticed the other recommendation at the bottom of the post above my signature smh
  14. Vergari

    Potential "fixes" to the pking achievements

    Not a single one of the wildy achievements on rs3 have anything to do with PKing. Most of them are related to skillng or PvM in some way. And in what way exactly am I making this 'easier for myself'? I'm asking to add a larger variety of achievements that take the same amount of time(or roughly the same) rather than having one single achievement focusing on killing skillers and pvmers in the wildy. In what way is that trying to 'make the game easier for myself'? Why don't you try to think of a proper argument that justifies why it should stay how it is rather than calling me lazy?
  15. Vergari

    Potential "fixes" to the pking achievements

    If this achievement simply used as an excuse to promote pking, why not add a variety of achievements centered around wilderness activities that promote pking rather than forcing the player to do an absurd number of player kills by camping the three hotspots in the wildy? It's very possible to have the same level of difficulty and grindiness by not forcing the player to do this ridiculous amount of player kills, and that's simply all I want from all this complaining. I'm not asking to completely remove it or anything like that, i just simply want it more bearable for somebody like me who prefers skilling and PvM over PvP. I'll also add that runescape 3 doesn't even have any PvP achievements for getting the completionist cape. I'll say this specifically for vintage. The toxicity isn't even the biggest problem. The fact that camping PvMers and Skillers is the only way that you could possibly get the achievement within a reasonable amount of time is the biggest and most apparent flaw with an achievement like this. Most of the other skilling and PvM related achievements aren't nearly as 'hard' as this because they have much lower numbers(besides a few, such as 500 barrows chests or 1000 crystal keys, which I've said something about before), so even if you don't like those certain aspects of the game, it's not unreasonable to do. If you can't already tell, i'm very adamant about seeing these changes, so expect to see many more posts about it until some sort of change(if any at all) happens. And if nothing at all happens, i'll suck it up and buy a cursed cannon and rush people like a cuck. Judging by the poll and what I've heard from other players, it's about 2/3rds of the server agreeing with me and 1/3rd saying that it's fine the way it is. I've really been the same 15-20 people saying that it's fine the way it is
  16. I suggested something like this a few months ago(with the implication that you'd be able to completely the 1,000 player killer achievement with the lack of blood money as a reward for every kill) I support this, or something like clan wars as an alternative to this
  17. Vergari

    Oldschool RS

    Just finished base 70 stats and got 99 attack And I'm pretty sure there are quite a large number of OSRS players on here
  18. I've seen a few players wanting this so I decided to suggest it myself. I feel this will add a nice bit of extra variety to daily challenges 1)Crafting - Cut X number of gems(of x type) 2)Firemaking - Burn X number of logs(of x type) 3)Hunter - Catch X number of creature(of x type) 4)etc. 5)etc.
  19. Vergari

    QoL Things

    1)Allow multiple people in a boss fight to get credit for achievements if they deal a certain percent of health in damage, currently the one that deals the most damagege is the only one that gets the credit. Would be very helpful for bosses that are more difficult to solo(i.e Corp or GWD bosses) 2)Slayer task streak bonus(3-5x points every 10th task) as getting 6,000 points will take a large amount of time 3)A 'cliam-all' option on the achievement menu, or a way to claim multiple without the menu closing after every achievement 4)Craftable Slayer Helm (i) - This is because currently, the black mask reward from Task Master II is next to useless, since you'll more than likely be at 100 points before you even finish the achievement to get it
  20. Vergari

    QoL Things

    I feel the reward at a minimum has to be a crystal key or prize box from the task master II achievement
  21. Catacombs or Ancient Caverns (this name is more in line with the cursed caverns) A brand new custom dungeon(or vanilla OSRS catacombs of kourend) filled with a new boss and slayer monsters to fight New Slayer NPCs Slightly improved versions of current slayer NPCs(Such as an abyssal demon with 250 health and 180 combat level) OR New, custom variant of the current slayer NPCS(that count as an the respective task(s), or as their own seperate tasks) Brutal Variants of every dragon(Green does NOT count towards daily activity) New NPC drop table Every NPC would have: -A slightly improved droptable -A chance to drop Totem pieces, which will have a low droprate(i'll explain why later on) -A chance to drop a new item that can be used to craft bone crushers and charming imps(maybe cost 50 for both with a droprate of 1/50?) Skotizo or something else Identical (or almost) identical to the OSRS boss, whatever is possible with this server's cache What Skotizo would drop: Ancient Fragment - Upgrades a Chaotic (Melee?) Weapon to a brand new ancient variant(with slight improvements to strength bonus and accuracy) Baby Skotizo - Basic new boss pet Task bottles - 100% or VERY common drop of regular task bottles and a rare chance at dropping master task bottles - can be balanced by making the droprate of the totem pieces rarer(and still requiring 3). This will bring fun new PVM encounters, add a new variety of slayer tasks to slayer, aswell as bringing in a way to get bonecrushers and charming imps without runeX points
  22. Vergari

    Transfering donations?

    So, I bought a $10 bond with in game coins and transfered the bond to an alternate account and used it on there, is there any way I could transfer the $10 from that account to this one and remove the donator status from my alt?
  23. Vergari

    Transfering donations?

    where did all this about iron man come from anyways? lel
  24. Vergari

    Summoning guide(Updated)

    Updated for the new location of the summoning master with a few extra tips and achievements with rewards Reuploaded some poorly taken screenshots
  25. Vergari

    Summoning guide(Updated)

    What is summoning? Summoning is a skill that allows you to summon familiars that provide benefits in combat Each requires a certain number of spirit shards and charms to make How do you train it? To train summoning, you have to collect charms in order to make pouches Gathering charms Charms are dropped by almost any NPC on Runex One of the best ways to gather large amounts of charms is by killing Fiyr Shades They can be found under the money making activities teleport and can drop up to 10 of any kind of charms Using charms There's no one specific familiar to use your charms on, so i'll provide levels and items for certain charms (ALWAYS make the highest level pouch you can for each charm type) Gold Charms Level 1+: Spirit Wolf - Wolf Bones Level 4+: Dreadfowl - Raw Chicken Level 13+: Thorny Snail - Thin Snail Level 40+: Bull Ant - Marigolds Level 52+: Spirit Terrorbird - Raw Bird Meat Level 67+: War Tortoise - Tortoise Shell Level 71+: Arctic Bear - Polar Kebbit Fur Green Charms Level 18+: Desert Wyrm - Bucket of Sand Level 28+: Compost Mound - Compost Level 54+: Abyssal Parasite - Abyssal Charm Level 56+: Ibis - Harpoon Level 62+: Abyssal Lurker- Abyssal Charm Level 69+: Fruit bat - Banana Level 88+: Unicorn Stallion - Unicorn Horn Level 93+: Abyssal Titan- Abyssal Charm Crimson Charms Level 19+: Spirit Scoprion - Bronze Claws Level 22+: Spirit Tz-kih - Obsidian Charm Level 49+: Bloated Leech - Raw Beef Level 85+: Swamp Titan - Swamp Lizard Level 96+: Pack Yak - Yak-hide(must be collected from yaks) Blue Charms (Don't use until 70+) Level 23+: Albino Rat - Raw Rat Meat Level 55+: Spirit Jelly - Jug of Water Level 73+: Obsidian Golem - Obsidian Charm Level 79+: Fire/Ice/Moss titans - Fire/air+water/earth talismans(respectively) Level 83+: Lava titan - Obsidian Charm Level 89+: Geyser Titan - Water Talisman Once you have the charms, go northwest of ::home to the summoning master(by the shops) Alternatively, you can use the summoning teleport through the "training teleports" in the spellbook You can buy all the ingredients you'll need to train summoning from him Once you have the ingredients, click the "infuse pouch" option, then find and click the correct familiar. Other Useful Tip There's a bank right next to the summoning master for donators and primes Alternatively, you can make pouches and sell them at the general store While getting 99, you'll finish two achievements that provide with charms Summoner 1 - 10 Gold Charms - 5 Green Charms Summoner 2 - 50 Crimson Charms Charming imp Collects Charms and increased droprate Reward from the Runex point shop It is much more useful on supreme or prime gamemodes over normal/hard Crystal Keys, Prize boxes, task scrolls, donator boxes, etc. These can drop upwards of 75 charms each(if you're lucky enough), can help a lot overall if you manage to get them Good luck on getting 99! p.s I feel bad for you primes needing thousands of charms
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