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Found 2 results

  1. So I've thought of many ways that could possibly "fix" the achievements that I've been complaining about for months now. These are all meant to satisfy all types of players who would like to get the completionist cape while not removing all incentive for players to have to PK. I also believe that this causes so much negativity and toxicity in the community(i've seen at least 1 pvmer/skiller complain about getting killed and trash talk every time i've logged on) 1) Further nerfing the pking achievements Player killer I and II - 10 kills and 150 kills( Manhunting I and II - 3 Killstreak and 15 2) Adding new achievements to go along with the nerfs Skilling/PVM Dark Altar Runecrafting - Create X (rune) via the Dark Altar Cursed Cavern task Master - Complete X Cursed Cavern slayer task Rogue's Chest - Loot the Rogue Chest X times King Lava Dragon - Kill the KLD X times -- OR -- Wildy Boss Kills - Kill X number of bosses in the wildy Cursed Crypt - Complete the Cursed Crypt X times Mage Arena - Kill X npcs in the mage arena PKing achievements Player Damage - deal X amount of damage to players Blood Money Spender - Spend X amount of blood money Risky Fighter - Kill X number of players while carrying a blood orb Special Fighter - Use X number of special attacks while in the wilderness Rusher - Kill x number of players within 10 seconds of starting a fight 3) Add a safe pking minigame Just a simple arena where people fight one another with no rewards(or smaller rewards like Crystal keys or something) with no changes to the current achievements I've posted this here instead of suggestions just for feedback really
  2. The recent poll that I made(and discussion(s) that followed) made me want to create a list to completely overhaul Wildy achievements, adding new ones and changing old ones. Currently there are only the wildy boss kill achievements and the ridiculously high number of kills from Player Killer I and II, and the extremely high killstreak in Manhunting I and II. Existing Achievement Changes First I'd like to start with a few tweaks to the current achievements. Most of these changes are meant to balance out the old ones with the new ones. Player Killer I - Obtain a player killcount of 50 Player Killer II - Obtain a player killcount of 250 Manhunting I - Obtain a player killstreak of 5 Manhunting II - Obtain a player killstreak of 10 Manhunting III - Obtain a player killstreak of 25 New Achievements These are a bunch of random ideas for new Achievements(with the most simplified names and descriptions Dark Altar Runecrafting - Create X (rune) via the Dark Altar Cursed Cavern task Master - Complete X Cursed Cavern slayer task Rogue's Chest - Loot the Rogue Chest X times King Lava Dragon - Kill the KLD X times -- OR -- Wildy Boss Kills - Kill X number of bosses in the wildy Cursed Crypt - Complete the Cursed Crypt X times Mage Arena - Kill X npcs in the mage arena Cursed Tree -Cut X number of logs from the cursed tree Barrows Fighter I - Earn X kills wearing a full set of barrows armor Player Damage - deal X amount of damage to players Blood Money Spender - Spend X amount of blood money Risky Fighter - Kill X number of players while carrying a blood orb Special Fighter - Use x number of special attacks while in the wilderness Rusher - Kill x number of players within 10 seconds of starting a fight
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