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Ryan

[December 27th, 2018] New widgets, QoLs, and bug fixes!

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Next update ETA
January 5th, 2018

Content updates:

  • Game frame improvements
    • Orb regeneration meters
      • Your special attack and hitpoints orb will now track and display regeneration timers
      • This meter will be displayed as a transforming ring/circle around the respective orb
      • Once the ring is fully formed, it is indicating that your special attack (or hitpoints/stats) will be restored
    • Improved the aesthetic of the special attack orb
  • Hit predictor
    • You can now click the experience orb to toggle it into a hit predictor!
    • When active, you'll receive overlays indicating the exact damage of your next hit(s)
      • The orb can also be clicked again to toggle off both overlays
  • Runecrafting teleports
    • Under the skilling teleport interface, you can now teleport directly to the desired rune altar
    • With the "quick-teleports" shortcut feature, this can become very handy when training runecrafting!
    • You can still type ::abyss if the rune abyss was your preferred method of training
      • The rune essence pouch store is now also located at the shops location in Edgeville
  • God spells
    • Staff of the dead (and toxic staff of the dead) are now compatible with the Flames of Zamorak spell!
      • These staves will now have a Flames of Zamorak autocast option
  • Scythe of vitur
    • Reduced damage and accuracy of the Scythe of Vitur special attack in Player vs Player combat
    • Increased damage and accuracy of Scythe of Vitur in Player vs Monster combat
    • Increased attack speed of Scythe of Vitur in Player vs Monster combat by +1 tick
  • Timer overlays
    • Timer overlays are now transparent (see through), allowing for better visibility of the game screen
  • Construction
    • Costume room
      • Added god d'hide boots to the treasure box
      • Fixed issues with the fancy dressing box saving items
    • Superior garden
      • Fixed a graphical bug with spirit tree & fairy ring
  • Monster spawner
    • Fixed a bug allowing you to spawn VIP zone monsters in the Achievement guild arena
  • Slayer pets
    • Added proper functionality for the Turoth pet (previously was not configured)
  • Agility
    • Fixed a bug allowing players to set hunting traps in the middle of an obstacle
  • Safespotting
    • Fixed some safespotting bugs for various bosses, including (but not limited to):
      • Lizard Shaman
      • Cerberus
      • Fight caves (including Inferno)
  • Combat animations
    • Fixed an issue where block animations sometimes override attack animations
  • Death protection values
    • Increased death protection values for:
      • Corrupted blade
      • Cursed blade
      • Cursed ring (i)
      • Thermonuclear ring (i)
      • Falconer's glove
      • Catalytic & Elemental wand
  • Christmas event
    • Special implings (cursed, nardah, kharazi) will now count toward the impling hunting activity
    • These implings yield for 1,000 winter shards!
  • Infernal harpoon
    • Fixed issue with the dragon harpoon speed boost not working properly
  • Regional fixes
    • Fixed issue with players being teleported home when walking north of Falador
  • Like 3
  • Thanks 1

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Still dissapointed this isn't UIM you shouldn't lie to your players just to shut them up imo

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10 minutes ago, Batty said:

Still dissapointed this isn't UIM you shouldn't lie to your players just to shut them up imo

If you remember during our conversation in-game, I made sure to clarify that it wasn't a confirmed/official ETA!

Thanks,
Ryan

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Awesome update! Especially the QoL additions

 

Transparent timers!! Genius 🧠

 

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