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Ralph

In-depth Chambers of Xeric Guide

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The Chambers of Xeric

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General information

  • Chambers of Xeric (Raids 1) is a type of boss gauntlet where you run through and kill 3 demi-bosses before squaring up to the Great Olm.
    • Most of the rewards are best in slot armor or weapons, making Raids very profitable if you manage to get those items.
      • The rare drop table is as follows
        • Spoiler
          • Vespula
            • Twisted buckler (1/750)
            • Vespine shortbow (1/1,000)
            • Vespula pet (1/1,000)
          • Vanguards
            • Molten gauntlets (1/1,000)
            • Molten boots (1/1,000)
            • Pet vanguard (1/1,000)
          • Tekton
            • Uncut onyx (1/50)
            • Elder maul (1/500)
            • Tekton pet (1/1,000)
          • Vasa Nistirio
            • Ancestral hat (1/750)
            • Ancestral robe top (1/750)
            • Ancestral robe bottom (1/750)
            • Vasa nistirio pet (1/1,000)
          • Muttadile
            • Dragon Claws (1/600)
            • Muttadile pet (1/1,000)
          • Great Olm's chest (drop rates unreleased)
            • Uncut onyx
            • 10x bags of riches
            • 3x bags of tokens
            • Task bottle
            • Master task bottle
            • Dragon Hunter Crossbow
            • Dragon Harpoon
            • Dinh's Bulwark
            • Ancestral hat
            • Ancestral robe top
            • Ancestral robe bottom
            • Draconic shard (helmet)
            • Draconic lump (platebody)
            • Draconic chunk (platelegs)
            • Molten gauntlets
            • Molten boots
            • Scroll of rigour
            • Scroll of augury
            • Ancient relic
            • Twisted Buckler
            • Vespine shortbow
            • Elder maul
            • Kodai wand
            • Twisted bow
            • Olm pet
  • When you first begin to raid, you will start out on "Normal" difficulty.
    • As you do more raids more difficulties will become available, as they are unlocked with your raids count. The higher the difficulty the higher of a chance to get rare loots from the chest at the end of the raid.
      • Spoiler
        • Normal
          • No requirements
        • Adept
          • 10+ raids required
          • Bosses have 50% more HP
          • Bosses have 10% more defense
          • Bosses deal 5% more damage
          • You deal 5% less damage
        • Expert
          • 50+ raids required
          • Bosses have 200% more HP
          • Bosses have 20% more defense
          • Bosses deal 7.5% more damage
          • You deal 7.5% less damage
        • Master
          • 150+ raids required
          • Bosses have 300% more HP
          • Bosses have 30% more defense 
          • Bosses deal 10% more damage
          • You deal 10% less damage
        • Grandmaster
          • 1,000+ raids required
          • Bosses have 400% more HP
          • Bosses have 50% more defense
          • Bosses deal 15% more damage
          • You deal 15% less damage

Setting up a raid

  • To start raiding, speak to the Librarian (raids) at ::home
    • Zxlq2OQ.png
      • PVRx3Ea.png
        • RAYxBsU.png
  • Once you open up the raiding interface by talking to the Librarian, select your difficulty, invite other players if you aren't soloing, and start the raid!

Gear and Inventory Setup

  • Personally when I raid I use this setup:
    • 4cz6jtr.png
      • I know this gear is close to best in slot and it's hard to decide what to bring just seeing this. So allow me to break down the gear a little bit.
  • Gear setup
    • There are two approaches to what gear to bring to raids. One option is to bring tribrid gear, and another is to bring just mage and melee.
      • Mage is almost a requirement, as you will need multi-combat spells such as blood barrage. If you have decent enough ranged gear, you might want to try the tribrid approach. I only recommend going mage/melee if you don't have good range gear.
      • I will try my best to include the majority of decent gear setups, but of course I will not be able to list every single item.
    • Spoiler
      • Magic gear
        • Welfare (A couple hundred mil)
          • Head: Ahrim's hood
          • Body: Ahrim's robetop
          • Legs: Ahrim's robeskirt
          • Weapon: Ahrim's staff
          • Off-hand: Mage's book
          • Cape: Zamorak/Saradomin/Guthix Cape
          • Necklace: Amulet of the damned/Amulet of the damned (t)
          • Gloves: Barrows gloves
          • Boots: Infinity boots
          • Ring: Seers ring
          • Arrow slot: Ancient blessing
        • Mid level (A couple bil)
          • Head: Fused slayer helm/Master chompy hat
          • Body: Nardah robe top/Cursed robetop
          • Legs: Nardah robe bottom/Cursed robe bottoms
          • Weapon: Master wand
          • Off-hand: Book of infinty
          • Cape: Frozen cape
          • Necklace: Cursed necklace
          • Gloves: Tormented bracelet
          • Boots: Arcan boots
          • Ring: Ring of darkness
          • Arrow slot: Ancient blessing
        • End game (Best in slot gear)
          • Head: Frost slayer helm
          • Body: Ancestral robe top
          • Legs: Ancestral robe bottoms
          • Weapon: Kodai wand
          • Off-hand: Book of chaos
          • Cape: Zamorak/Saradomin/Guthix cape (i)
          • Necklace: Arcane stream necklace
          • Gloves: Tormented bracelet
          • Boots: Molten boots
          • Ring: Thermonuclear ring (i)
          • Arrow slot: Chaos belssing
      • Melee gear
        • Welfare (A couple hundred mil)
          • Head: Helm of neitiznot
          • Body: Fighter's torso (i)/(e)
          • Legs: Corrupted platelegs
          • Weapon: Kharazi spear (e)
          • Off-hand: N/A
          • Cape: Fire cape/Tokhaar-kal/Inferno cape
          • Necklace: Amulet of fury
          • Gloves: Karamja gloves 3
            • (provides +15% damage to spears)
          • Boots: Dragon boots
          • Ring: Berserker ring (i)
          • Arrow slot: N/A
        • Mid level (A couple bil)
          • Head: Melee slayer helm/Fused slayer helmet
          • Body: Cursed platebody
          • Legs: Cursed platelegs
          • Weapon: Cursed blade/Kharazi spear (e)
          • Off-hand: Dragon defender (t)
          • Cape: Fire cape/Tokhaar-kal/Infernal cape
          • Necklace: Amulet of torture
          • Gloves: Penance gloves/Karamja gloves 3
          • Boots: Primordial boots
          • Ring: Cursed ring (i)
          • Arrow slot: War blessing
        • End game (Best in slot gear)
          • Head: Frost slayer helm/Lava slayer helm
          • Body: Draconic platebody
          • Legs: Draconic platelegs
          • Weapon: Elder maul
          • Off-hand: N/A
          • Cape: Meteorite cape/Grand max cape
          • Necklace: Amulet of torture (or)
          • Gloves: Molten gauntlets
          • Boots: Molten boots
          • Ring: Ring of war
          • Arrow slot: War blessing
      • Range gear
        • Welfare (A couple hundred mil)
          • N/A
        • Mid level (A couple bil)
          • Head: Molten chompy hat
          • Body: Kharazi leathertop
          • Legs: Kharazi chaps
          • Weapon: Zamorak bow
          • Off-hand: N/A
          • Cape: Ava's accumulator (t)
          • Necklace: Amulet of nardah
          • Gloves: Karamja gloves 3
          • Boots: Zamorak d'hide boots
          • Ring: Unholy ring
          • Arrow slot: Rune/Amethyst arrows
        • End game (Best in slot gear)
          • Head: Lava chompy hat
          • Body: Armadyl chestplate
          • Legs: Armadyl plateskirt
          • Weapon: Twisted bow
          • Off-hand: N/A
          • Cape: Vorkath max cape
          • Necklace: Sanguinesti pendant
          • Gloves: Molten gauntlets
          • Boots: Molten boots
          • Ring: Ring of Law
          • Arrow slot: Dragon arrows
      • Gear to "camp"
        • Since raids is a difficult boss gauntlet, you can't just bring all gear and no supplies. Personally, instead of bringing along an amulet switch, I just keep the Lava pendant on throughout the raid. A Lava pendant has decent tribrid stats, so in my opinion, you don't need to bring along another amulet for other styles. Another good item to bring along (especially if you're using a Kharazi spear (e) on Tekton) is Karamja gloves 3. They provide decent tribrid stats as well as the boost to spear damage. If you have access to it, a Max cape (or it's variants) is great to bring along. It provides good tribrid stats, a stat boosting effect, and all of the skill cape perks (Ex. it acts as an Ava's device for arrows). For the helmet slot, bringing along a Fused slayer helmetFrost slayer helmLava slayer helmMaster chompy hatMolten chompy hatLava chompy hat, or Frost chompy hat, will be very beneficial because you won't need to bring helmet switches, as the majority of these helmets provide good bonuses in either two or three combat styles. Alternatively bringing along a Serpentine/Tanzanite/Magma/Viper helmet would work as well since you wouldn't need to worry about bringing along an anti-venom potion for olm. Ring wise, bringing along a ring like a Crystal ringLava ring, or Cursed ring (i) would be beneficial as these all provide good boosts in multiple combat styles. Bringing a full set of Void armor/Elite void armor is great if you need a lot of supplies, as the only extra gear you'd need to bring is the helmet switches, weapon switches, and accessories like rings, necklace, etc.
  • Inventory Setup
    • Some form of fire protection
      • The Great Olm is a big ol' dragon, meaning you need some sort of fire protection. Most of the best weapons to use on the Great Olm are two handed, meaning you'll need a Lava pendant. Alternatively you could use a Cursed blade + Dragonfire shield combination or a crossbow + Dragonfire shield combination.
    • Some form of venom protection
      • The Great Olm will venom you with any attack he hits you with. To make the final boss of raids much easier, bring along an anti-venom potion, or a  Serpentine/Tanzanite/Magma/Viper helmet.
        • Note: The Serpentine type helms will apply venom to the Servant spirit as well as the Great Olm.
    • Blood barrage runes (Death, Blood, and Soul)/Catalytic rune pouch 
      • Blood barrage runes are essential for easy raiding. Blood barrage will be used on Vanguards, Vespula, and optionally the Servant spirit that protects the Great Olm.
    • Plenty of Prayer potions/flasks, Saradomin brewsSuper restores, and high level food.
      • Do I even need to explain why to bring these items? The quantities will need to be worked out by yourself, it's hard to put a certain number on how many to bring unless you test it with your own gear and adjust as you become a better raider.
    • Stat boosting items (Ranging potion, Magic potionImbued heart, Twisted heart, Infernal heart, Enchanted heart, Max cape)
      • Bringing these items aren't necessary but they obviously help with faster raids because you will be dealing a lot more damage.
    • Luck based items (optional)
      • Bringing along a Ring of wealth (i) and a Legendary luck pet, is entirely optional, as these items will only work on the demi-bosses.
        • Note: Luck and Epic luck tokens will not work on the demi-bosses

Boss Breakdowns

  • Bosses are arranged in no particular order. A video about the skilling room is also included.

Vespula

Vanguard

Tekton

Vasa Nisirio

Muttadile

Skilling Room

Great Olm

 

  • Like 3
  • Thanks 2

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pretty good guide so far, maybe after this since you are already mostly making it for this guide, you could make a seperate guide on armour setup tiers. would be nice to have a guide of upgrades instead of just the existing best in slot guide. (ie - your welfare, mid, and max gear setups in the guide)

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3 hours ago, IscapeBaked said:

pretty good guide so far, maybe after this since you are already mostly making it for this guide, you could make a seperate guide on armour setup tiers. would be nice to have a guide of upgrades instead of just the existing best in slot guide. (ie - your welfare, mid, and max gear setups in the guide)

I am planning on making a gear progression guide in the future.

And thanks for the feedback!

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Yup adding a gear guide that shows other possibilities as stated above (welfare etc) will make the guide pretty much top notch. Love it :)

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Yea i agree, great guide so far, adding gear possibilities would be cool for people in the game that do not have crazy gear.

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Tbh this is not really a guide..

Its supposed to be "solo raids guide" but only shows gear.

Have you actually soloed raids in that welfare gear without dying?.

You should add info bout all the bosses and how to kill them if this is supposed to be guide instead of whats best gear for raids.

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On 6/28/2018 at 10:17 AM, ironman can said:

Its supposed to be "solo raids guide" but only shows gear.

Don't worry, the guide is still in progress. I will be showing strategies that make the bosses much easier.

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7 hours ago, Ralph said:

Don't worry, the guide is still in progress. I will be showing strategies that make the bosses much easier.

Now you have the videos which makes it a guide.

I still would love to see you solo raids in the welfare gear youve listed. And please do this without dying.

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15 hours ago, Ralph said:

Don't worry, the guide is still in progress. I will be showing strategies that make the bosses much easier.

Love how the guide is turning out! A video of you using the welfare gear would be a good add in as ironman stated above :P

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13 hours ago, ironman can said:

I still would love to see you solo raids in the welfare gear youve listed. And please do this without dying.

Obviously doing a raid with complete welfare gear would be very hard to solo, maybe even impossible (I will however try to complete a raid in the most welfare gear I can). I changed the title of the raids guide to "In-depth Raids Guide" because I don't think that it would be efficient to solo raids in welfare gear.

You could still run raids with the welfare gear of course, just maybe not solo.

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7 minutes ago, Ralph said:

Obviously doing a raid with complete welfare gear would be very hard to solo, maybe even impossible (I will however try to complete a raid in the most welfare gear I can). I changed the title of the raids guide to "In-depth Raids Guide" because I don't think that it would be efficient to solo raids in welfare gear.

You could still run raids with the welfare gear of course, just maybe not solo.

It's meant to be end game content.  I don't think it's necessary to do with welfare gear because you should be fighting other bosses first IMO.  If you wanted to challenge yourself i think that fine as well but it's more important to know the mechanics of the bosses not what is possible :) love the guide will be doing it in the future.

Edited by Angeljr

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Great guide Im new to the server but hope to be using this guide when I start doing raids thanks !

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On 7/2/2018 at 4:01 AM, Angeljr said:

It's meant to be end game content.  I don't think it's necessary to do with welfare gear because you should be fighting other bosses first IMO.  If you wanted to challenge yourself i think that fine as well but it's more important to know the mechanics of the bosses not what is possible :) love the guide will be doing it in the future.

I said that because the name of the guide was how to solo raids... and it was showing welfare gear, which implies you can solo raids in that gear.

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Hey @Ralph, this guide is great and helped me a lot starting out, but your Vanguard technique can be made a lot easier by choosing a different spot to walk to - The spot almost in a straight line from the door, but a few steps towards the exit (where the lava is moved back an additional tile) is a spot that you can immediately go to and all of the vanguards will stack up 100% of the time, so you don't have to move multiple times.

picture since it's hard to describe: http://prntscr.com/oblkc1 those tiles (or atleast the two closer to where you're standing, i didnt try the further ones) work easier for getting them all to group up.

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