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Solo830

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Everything posted by Solo830

  1. Solo830

    Things I'd like to see change on Runex

    I don't believe this is exactly the place for that post. Staff are pretty active on the forums, so if there's an issue with something maybe directly contacting staff or even the help forum might be a better approach.
  2. Solo830

    Boxes, chests and keys

    Im saying in the general-ist sense that i think its fine as is. I dont want everything to be a money mine of infinite lootations. With some of the stuff your suggesting as an option makes crystal keys a money farm. When i get something from the key that i want it feels rewarding. Thats one of the things i enjoy is at the end of the day feeling like i earned what i got. If i open 10 chests and get ..a gcp 2, ahrims robetop, and sacred tokens id question why i would even boss ever. Its easier to get keys than it would be to farm k'ril for a chance at a piece. I might have a little bias here because i feel like everyone just wants the game to be easier, where i do want some challenge, i want goals to strive for. If everything is going to be handed to me, its honestly an intrest killer. That's the same reason i dont actually play any of my maxed normal characters. There's nothing to keep me wanting to play them. No real reward at the end of the day. Look at Crystal keys in the overall scheme, you can get a ton of them with very little issue and they give decent skilling rewards and occasionally a good item. That sounds perfectly fine for a simple to obtain item.
  3. Solo830

    Boxes, chests and keys

    Overall i could see some of these possibly, I like the idea for adding luck tokens to the chest. I could even see adding some barrows pieces, but just increasing rates I highly disagree with. The chest is pretty balanced as is, and when you hit that special item it feels earned (usually). Just because you and I are a bit unlucky doesn't mean that we should go making it ez mode. I watched the other day a level 3 ironman pulled a dragonfire sheild. Its all chance overall so i disagree with changing the rates. Im currently 512 regular crystal keys dry, not even counting my epic keys dry. On my ultimate it still took me almost 70 keys to get dragon gauntlets.
  4. Solo830

    Donate - donate zone?

    Not 100% sure if i should be replying to this, but did you do ::redeem or ::claim after you donated because thats how you will get the bond if your payment was processed
  5. Solo830

    Bloodhound pet

    +1 and i also like what logic is saying, but i would like to request one thing if its not already. Make the bloodhound untradeable so the equally suggested drop rates have to be earned rather than bought.
  6. Solo830

    Multiple suggestions

    +1 to seedicide Neutral on the elixer bag -1 on City Tp. The seedicide fits into the same niche as the herbicide and bonecrusher items, so i see how this would be useful. Its good for a runexpoint sink and gives another option of kind of passive xp gain. I personally don't see a reason why elixirs need their own bag and if your pov is on ultimate iron men, then maybe a suggestion would be to add them to the currency pouch, but i don't really see how that fits into that item either. I'm with Logic, theirs already a way to teleport to cities and a lot cheaper than 50k as well. You don't even have to get your construction up as there are people who have open houses all the time with them open that you could use all you wanted.
  7. Solo830

    Global cooldowns

    +1 I see absoloutely no reason why there isn't a time attached to these kinds of messages, same thing happens with kharazi too.
  8. Solo830

    Pets Appreciation Picture Thread!

    A photo of our two newest dogs as puppies, first one was the runt of the litter with her favorite toy, second was the like alpha female after i caught her escaping the pen that we had all the puppies in.
  9. Solo830

    Sklling overhaul

    Hmu with them advanced courses under agility as well. And idk, im against wintertodt or whatever it is. That would just be using less supplies.
  10. Solo830

    Give back to the skillers

    i like everything about this, it makes those 200m xp achieves actually have a reward finally. love the reward ideas and even the graceful. only concern is 1. i feel like full enchanted graceful might be a little hard on the eyes. 2. people are going to say these arent obtainable on some game modes. Other than those i wanna know. Why is this not already implemented?
  11. Solo830

    Hardcore Ironman

    So your kind of agreeing that this above statement is more of an extreme just to prove a point? At that level why not say agility is impossible to get to 99 on a hcim as the only way to train it is to do wilderness agility (I obviously know that its not, but I feel it emphasizes that there is other ways to do these "dangerous activities") And about that team part, yes there are indeed some people that will group up and mob kharazi, but whats stopping you? Why cant you get a group of UIM together and start grinding it, out number them. In my opinion stop trying to make the game easier and easier and maybe just think of new innovations to do things you thought were impossible. Be the pathfinder that the uim/hcim need.
  12. Solo830

    Hardcore Ironman

    Ok as much as im dying a the meme at the end of that post i agree with everyone else -1, HCIM is a challenge and there are ways to safely do it. And clearly you havent played UIM as you would know that there's more than enough ways to safely store your stuff that your not risking it. Ultimate and HCIM should both have the same requirements, and as previously stated there has already been a ton of reductions on this achievement to make it easier for the general public, if you had to ask me the crystal chest is a harder achievement, why don't we just reduce that count. Think how long it would take for a uim to get 1000 keys.
  13. Solo830

    Discussion on over-saturation

    So i just want to add my bit to this because i agree, yet disagree. So i guess ill segment this to make it a bit easier to read. 1. Do you think there is an over-saturation of skilling supplies on RuneX? There is indeed alot of ways to get drops and skilling supplies. In my opinion i feel that maybe reducing some of these drops or easy farms received quantity. A nature imp for example gives 50-150, or 25-75 herbs per catch. Any of us who have actually actively hunted imps knows their not all that rare and we catch them while looking for the dragon/ninja implings that have actually needed or desired loots. Earths give a ton of ores Gourmet a ton of raw food and we could just keep going. If im correct awhile back in osrs they reduced item drops off zulrah because in their studies it was more efficent to not do the intended skill to get the corresponding items. Looking at all the imp drop tables...Im fairly confident i could ignore a majority of the gathering skills purely off those materials. Its basicly how I just got 99 crafting and construction on my Hard UIM. I don't think even reducing these numbers would be a quick fix but over time i think theres a possibility if highly reduced that we would actually catch back up and use a majority of the skilling items thus benefiting supply and demand. Even on my prime i definitely feel that i have alot of materials, but im also pretty sure im going to use a vast majority of what ive built up in my time on them just trying to finish maxing. 2. Do you think there is an over-saturation of gold on RuneX? Personally i do not feel that there is, theres usually a small group that hold a majority of the eco, be it items or flat cash. If there was an over-saturation issue i feel it would be more visible in a majority of the population hitting these "end game" amounts of money. In certain time frames you will see the general populations wealth increase. Events like the Easter and Halloween events dont really add money to the game, it just rotates it off of the wealth holders that dont want to or would rather not put forward the amount of time required to grind the full event. This i feel is good because yes the money is added back into the eco, rather than idle sitting on a character its being used to upgrade peoples gear that put the time in to grind the event. Alot of the items that are good dont cost an extreme amount of money which having excessive amounts of gold would just inflate every item. The "BIS" items do cost a ton, but they have a decently hard/tedious/grindy acquisition to justify why their so good, and why their equally as expensive. 3. Do you think the current gold and supply sinks are adequate? No, in all honestly their targeting only the eco holding group of the economy. There are a bunch of miniscule money sinks that are kind of rough for characters that can't actively buy or sell items to have the gold to throw away. These giant money sinks are good for removing alot of money in one go, but im sure if we looked up the total amount of times this was done, compaired to lets say money paid to repair barrows items. I'm 95% sure that the barrows item repair stomps the money removed by the few t-bows corrupted or whatever else is in the platinum shop for excessive amounts of money. Some of the money sinks like instanced bosses with the portals in poh i feel are overall balanced, they can pay for themselves overtime and arent insanely ridiculous to get for the general playerbase. I guess overall the way im trying to steer this subsection of my post is maybe give us more repeatable middle to early-mid game sinks. Maybe some optional Qol's with a semi decent chunk of change required. Maybe add kind of like a mage of wisdom for skilling supplies which maybe gives some targetable xp rewards to push people like logic to dump their hoards of supplies. Hopefully i at-least formed a some what reasonable statement on these. Looking forward to see what others see as good/bad on these topics. Ahead of time, my apologies im rather tired at the time of writing this and im not really proofreading this thing tonight. Ill probably edit this tommorow after i get some real sleep and correct blatant errors ive more than likely made.
  14. Solo830

    I Like Men

  15. Solo830

    Rooftop agility alternative

    Ive been playing on this server a ton and had alot of suggestions, but never really felt like posting them as they were more just "fun" then useful. My suggestion would be to maybe do something that would require a bit less effort coding wise but yet give the community what they've been asking for. Advanced Gnome/Barbarian courses. It would save a ton of coding in the long run. Rooftop requiring every city, new teleports, and making wildy agility obsolet. Where adding advanced courses would only really require adding one map layer to each area. This would also still give validity to the wilderness agility course for the mid levels. Maybe these courses could give just a flat 2 tokens per run to also push the "high risk higher reward" mentality the wilderness usually has. I just googled some videos online, it appears that they are based off more recent builds but im pretty sure (not 100% sure) these existed in earlier versions as well. Gnome agility course Barbarian agility course Hopefully this might be a decent alternative solution to the lack of agility courses rather than programming in all of the rooftop agility courses. Thanks for reading, Solo P.S. I do not own or claim to own these videos, and are property of the uploaders/owners of the videos aforementioned
  16. Solo830

    Rooftop agility alternative

    I agree it would be nice, but at that point ...are we close to that? This is something thats 2 courses compaired to 9. Yes i know they could make it but this i feel would be a quicker alternative that would also get the same result. Im also trying to prevent immediately killing 2 courses usefulness (with the additon of rooftop it would be the primary training for 10-99) and removing even more activity from the wilderness. Something that smotchi suggested to me in game was the possible addition of a cursed cavern like course which would also be nice and enforce the idea of not killing off wilderness agility. Im overall trying to add more options without killing older options
  17. Solo830

    Uim Event items

    Very hopeful for this myself, got two weps on my uim already and i still havent even got the new armors. Definitely do not have the slots to hold onto all these lootations.
  18. Solo830

    [March 27th, 2019] Easter Event 2019

    Rip Sleep/Study Zone, but overall good trade off, 9/10
  19. Solo830

    Handicap request

    Hey, I dont really know any real logical way to put this so here it is, could i get my hp on my skiller set back to flat 1. Account name is Solo Skills, let me know if theres any other information needed for this ridiculous request.
  20. Solo830

    Handicap request

    If 1 is not possible, which i assume it is as i have had it done on other servers in the past, then maybe 9 as that is indeed a legitamate xp base point in runescape. If both of those are not allowed, 1 or 9,then you can disregard this completely as i still have 10 hp on the account. Thanks for your time on this rather odd request.
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