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Ryan

[March 27th, 2019] Easter Event 2019

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Content updates:

  • Easter event 2019
    • Chocotrices and chococrabs have been defeated.. But the chocowyrms have appeared!
    • Defeat these easter monsters with 1 of the 3 weapons to choose from when speaking with the Easter bunny at home
      • Egg-beater (melee): Grants strength + hunter experience
      • Egg-sploder (magic): Grants magic + hunter experience
      • Egg-blaster (range): Grants range + hunter experience
    • The weapons will deal the same amount of damage for all levels, so this event is an even playing field!
      • Chocowyrms will deal damage based on your maximum hitpoints, making the difficulty scaled evenly for all combat levels as well
      • You can only pick one weapon at first, but after 25 chocowyrm kills the Easter bunny will grant you the other two.
    • Chocowyrms have a chance to drop "Egg weapon charge" scrolls which can be used on your easter weapons
      • Using these upgrades scrolls will progress them further into their imbued form!
      • It takes a total of three upgrades in order for the weapon to become imbued
    • Every four hours a giant "Easter wyrm" will appear in the chocowyrm lair, for the entire server to band together and defeat
      • All players who participate will receive loot from the wyrm's death
      • You can not enter the lair if the easter wyrm has risen, so make sure you stay alive!
      • TIP: The easter bunny will speak out on hints to fighting the wyrm
        • Those who were around for previous holiday events may be familiar with the mechanics!
    • Defeating chocowyrms and easter wyrms will grant you choccy tokens!
      • Choccy tokens is this event's currency, which can be used to roll for a random reward in the Event chest at home
  • Max hit dummies
    • On the eastern side of Edgeville, you will now find max hit dummies!
    • When attacking max hit dummies, you'll receive a message in your chatbox showing your max hit
    • The displayed max hit factors all bonuses (prayer, potions, void, etc.)
      • There is also a red "dragon" max hit dummy that accounts for damage boosting items vs. dragons!
    • All max hit dummies have infinite hitpoints and low defence
    • They can be attacked by multiple players, even in single-zone combat
    • You do not receive combat experience from attacking dummies
      • Nonetheless, the experience drops for your hits will still display
  • Rune coin exchange
    • Catalytic rune box (500)
      • Costs 125 rune coins
    • Elemental rune box (500)
      • Costs 125 rune coins
    • Random elixir pack (10)
      • Gives 10 random elixirs out of all possible non event elixirs
      • Costs 1,250 rune coins
    • Various epic pets can now be exchanged for rune coins
  • Wisdom mage exchange
    • Bryophyta's staff
      • Has a 35% chance to hit twice while casting spells
      • Costs 35,000 rune coins
  • Platinum coin exchange
    • Darkroot armor set
      • Ignores 5% of enemy damage and reflects it back for each piece worn
      • Increases bolt effect chances of curring by 10% per piece worn
      • Full set costs 22,500,000 platinum coins and 180,000 rune coins
    • Cursed twisted bow
      • Max hit increased by +5 compared to the standard twisted bow
  • Drop improvements
    • Improved the drop table for the Skotizo boss
    • Improved the drop table for the Abyssal sire boss
    • Improved the drop table for the Alchemical hydra boss
    • Improved drop tables for stronger variant slayer monsters in the Kourend Dungeon
      • (Jellys in the dungeon now also have proper stats and drop tables)

Bug fixes:

  • Fixed a bug allowing you to block all the possible Kharazi slayer tasks
  • Fixed the improper Justiciar platelegs defence level requirement
  • Fixed master task scroll cursed crypts requirement
  • Fixed gem stone mining describing the wrong gem being mined in the chat box
  • Fixed various bugs with the Hunter skill
    • Fixed catchable creatures suddenly "nulling" and no longer becoming catchable
    • Fixed setting your last trap resulting in your player being stuck
  • Fixed the Rune abyss (lol)
  • Like 4
  • Thanks 1

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MAX HIT DUMMY! Yessss!!!

looking forward to getting home and smashing out this event!

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Awesome update!

 

Wish I could attend the Easter Event this year.. Unfortunately, work has taken over my playtime indefinitely. 

 

Happy Holidays, Runex! ✌️

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23 hours ago, Ryan said:

 

  • Max hit dummies
    • On the eastern side of Edgeville, you will now find max hit dummies!
    • When attacking max hit dummies, you'll receive a message in your chatbox showing your max hit
    • The displayed max hit factors all bonuses (prayer, potions, void, etc.)
      • There is also a red "dragon" max hit dummy that accounts for damage boosting items vs. dragons!
    • All max hit dummies have infinite hitpoints and low defence
    • They can be attacked by multiple players, even in single-zone combat
    • You do not receive combat experience from attacking dummies
      • Nonetheless, the experience drops for your hits will still display

I have some issue with the max hit dummies not being accurate for some styles of combat

Based off my short term test I've debugged that magic max hit is not accurate, and I would really not appreciate a stealth nerf to make the magic dmg to be scaled down to the actual max hit listed on the dummy (as done so on blow pipe)

My current mage setup:

setup.png

Max hit(s) w/ and w/o imbued heart while Augury is activated:

61-max.png

Sample hits >61 

65.png

66.png

Personal max hit from prior to this update and I was able to capture again after dummy update

73-max.png

What I did find to be 'more' accurate again in my limited testing was ranged max hit seems to be working properly

Thanks,

K.

 

Edited by karlyla
  • Thanks 1

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7 hours ago, karlyla said:

I have some issue with the max hit dummies not being accurate for some styles of combat

Based off my short term test I've debugged that magic max hit is not accurate, and I would really not appreciate a stealth nerf to make the magic dmg to be scaled down to the actual max hit listed on the dummy (as done so on blow pipe)

My current mage setup:

setup.png

Max hit(s) w/ and w/o imbued heart while Augury is activated:

61-max.png

Sample hits >61 

65.png

66.png

Personal max hit from prior to this update and I was able to capture again after dummy update

73-max.png

What I did find to be 'more' accurate again in my limited testing was ranged max hit seems to be working properly

Thanks,

K.

 

Oh for sure. Tested myself and there's a lot of wrong hit detections/maxes. Regardless, thanks so much for the update Ry :P

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