Ryan 873 Posted January 7, 2019 Next update ETA: January 13th, 2019 Patch notes: Gameframe widgets Added a new "full overlay" widget to the game frame! This overlay includes a combination of both experience drops and hit predictions Christmas event Runex's 2018 Christmas event has come to end, we hope you enjoyed it while it lasted! For those who were not able to participate as much as they would have liked to, stay tuned for future events! The winter world theme will still be enabled for the remainder of January As always, you can type ::snow if you'd like to toggle off the snow! Event leaderboard winners Congratulations to the following global leaderboard winners: 1st place: Slow turtle (1,040,00 tokens spent) 2nd place: Bears (743,000 tokens spent) 3rd place: Kindness (528,000 tokens spent) Congratulations to the following iron man leaderboard winners: 1st place: Bears (743,000 tokens spent) 2nd place: Dragon paws (519,000 tokens spent) 3rd place: Zfireshots (488,000 tokens spent) All top 3 winners will receive their rewards once the update is deployed Achievements Reduced Player Killer II killcount requirement from 500 to 100 Construction (PoH) Added Lizard shaman instances to the portal room (marble frame required) Knowledgebase Added a brief article for the Enchanting system, including a tooltip hover for the chest object. Gambler scrolls Gambler scrolls are now tradeable Bank loadouts Fixed an issue with bank loadouts withdrawing broken barrows items Frozen and infernal tentacles Set a (70) damage cap for infernal and frozen tentacle whip special attacks Wilderness ladders You will now receive a 5 second cooldown for wilderness ladders (lava maze, KBD) if you climb up and down too many times in a short period of time This was implemented to prevent players from unfairly evading other players in the wilderness Object appearance Fixed an issue with certain objects not always appearing in the Cursed Cavern and Revenant Caves (such as the obelisk, etc.) Falconry gloves Fixed an issue with falconry gloves "glitching" and becoming unuseable Private messaging Fixed the youtuber rank icon for private messaging Infernal heart Fixed an issue with infernal hearts (and potentially other hearts) improperly changing combat skill levels Cursed two-handed sword Decreased the attack speed by 1 tick Kharazi minigame Fixed an issue with depositing/withdrawing stackable items giving an invalid "Not enough space!" message at the storage chests Fixed the tradeability of thieving daily nardah scrolls 1 Share this post Link to post Share on other sites
Trippy Phase 2 Posted January 7, 2019 (edited) First, Thank Ryan! Edited January 7, 2019 by Trippy Phase Share this post Link to post Share on other sites
Mod Munchy 25 Posted January 7, 2019 (edited) Second. Edited January 7, 2019 by Munchgut Share this post Link to post Share on other sites
Wayne 289 Posted January 7, 2019 Awesome, Thank you! 👍 Share this post Link to post Share on other sites
Settle 2 Posted January 7, 2019 Just wanted uim but this is ok 😛 Share this post Link to post Share on other sites
Death Fury 20 Posted January 7, 2019 Yay! Wonderful man. Thank you so much for reducing the pk amount to 100. Much more doable. Share this post Link to post Share on other sites
Klein 24 Posted January 7, 2019 love the pk kills change Share this post Link to post Share on other sites
Roger 174 Posted January 7, 2019 40 minutes ago, Klein said: love the pk kills change I don't Share this post Link to post Share on other sites
Aaadrum 60 Posted January 7, 2019 42 minutes ago, Klein said: love the pk kills change yeah now grandmasters needs to be reduced. Share this post Link to post Share on other sites
Jebus 1 Posted January 7, 2019 How is using the ladder to get away unfair i do not understand that. Pretty much at this point making it impossible to get away when you are teleblocked in caverns. 1 Share this post Link to post Share on other sites
Iron Logic 910 Posted January 7, 2019 41 minutes ago, Jebus said: How is using the ladder to get away unfair i do not understand that. Pretty much at this point making it impossible to get away when you are teleblocked in caverns. This man is correct to be honest. All you need is 2 people and you can pk anyone on a ladder. This change essentially makes a teleport block an instant death, unless you are getting pked by someone with no arms. 1 Share this post Link to post Share on other sites
Dragon Paws 64 Posted January 7, 2019 1 hour ago, Logical said: This man is correct to be honest. All you need is 2 people and you can pk anyone on a ladder. This change essentially makes a teleport block an instant death, unless you are getting pked by someone with no arms. i dislike people abusing a ladder to get away Share this post Link to post Share on other sites
Iron Logic 910 Posted January 7, 2019 Just now, Dragon Paws said: i dislike people abusing a ladder to get away As a singles pker sure, but this change will be ridiculous for multi areas such as the lava maze ladder. With 2 people, it is impossible to get a log on that ladder. It should have been like a second log out delay every time you use a ladder, so you need to really juke someone to get away. Imagine getting TBed in the cursed caverns. Literally 0 escapes other than running to the ladder, through like 100 squares of multi combat and down 40 wilderness levels. No-one is doing that. Share this post Link to post Share on other sites
Batty 44 Posted January 7, 2019 https://gyazo.com/68c851ca8b375109fd22f564f613ce59 Nice updates, but there seems to be some inconsistency with the combined predictor Share this post Link to post Share on other sites
Dilly 0 Posted January 7, 2019 Can't wait for UIM update!!! Share this post Link to post Share on other sites
Aussie 0 Posted January 8, 2019 On 1/7/2019 at 12:23 PM, Ryan said: Wilderness ladders You will now receive a 5 second cooldown for wilderness ladders (lava maze, KBD) if you climb up and down too many times in a short period of time This was implemented to prevent players from unfairly evading other players in the wilderness Solo pking, I understand the frustration, however duo+ I don't. Why not just add a tick/click delay rather than a 5 second cooldown? Other than that, nice updates. Share this post Link to post Share on other sites
Got Corncake 0 Posted January 8, 2019 👀👀👀👀👀👀 Those icons by the next update ETA Share this post Link to post Share on other sites