4p 2 Posted October 18, 2017 (edited) These boxes hate me for some reason Description: (some) Items keep their previous "use" ability and the permissions for that item, for example; in the gif included I'm able to use a non-existent gold bar to open an interface (that the gold bar should open) using a dragonstone ring. I can't think of any "threats" off the top of my head other than the using of bonds on another player and then using a non-existent bond on the same person to maybe dupe a bond? but I don't have the funds to test it anyway. It could be that the make 10 option doesn't deselect items automatically, or the fact that "just" the furnace doesn't check that the item being used on it really exists or not. How or when it occurs: Currently only tested it with smelting as I don't want to be seen as "trying to dupe things" if it does work on something. "How" it works is shown in the gif Screenshots/video if available: below Edited October 18, 2017 by 4p Share this post Link to post Share on other sites
Ryan 873 Posted October 18, 2017 In some cases, you can indeed use and interact with a non-existant item, but the actual crafting action will check/recognize that the player doesn't have the gold bar. So, it would ultimately not let you craft anything, if/when you managed to click a component. With that being said, it's a harmless bug, but we'll probably get it fixed at some point for the sake of polishing Thank you for your report! Share this post Link to post Share on other sites