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Ryan

[February 20th, 2021] Elite GWD, Nightmare Improvements, QoLs, and Fixes!

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GWD & Elite Godwars Dungeon

  • Regular GWD difficulty is now toned down, and should be a lot easier for new players!
  • Boss mechanics have been overhauled, are less buggy, and may now require new strategies!
  • There is also a new, more difficult instance of the dungeon, a.k.a the Elite Godwars Dungeon
    • To access this dungeon, you need 100 achievements completed and 50 KC for each regular GWD boss
       
  • Elite Godwars Dungeon
    • Monsters, minions, and bosses in this dungeon have increased: hitpoints, damage, and defenses
    • For ironman accounts, drops in this dungeon are recognized purely by damage dealt (like normal players)
    • This dungeon has frozen over! The map, along with the monsters residing it, are shining with light blue textures!

      kY3Is3d.png

       
    • Everything in this dungeon (including monsters outside of boss rooms) has a chance to drop:
      • Elder shards (of their respective god type)
      • Noted (rune coinable) dragon pieces
      • Bags of riches
      • 25x Catalytic / Elemental runes
      • Elite ecumenical keys
      • Ecumenical shards (explained further below)
         
    • Elite bosses in this dungeon have the following benefits:
      • Drop rates increased by 50%
      • Chance for superior boss increased by 33%
      • All elite bosses have a 1/50 chance to drop crest pieces 1-3
      • All elite bosses have a 1/100 chance to drop 10x elder shards of their respective type
         
    • Instanced elite bossing is possible, but you must collect Ecumenical shards to spawn them!
      • Ecumenical shards are only dropped in NON-INSTANCED elite GWD
        • They are dropped by all monsters, even the ones outside of the boss room
        • This is a scripted drop meaning that they are not found on the drop table interface. There is a cooldown of 60 seconds per drop
        • They will go directly in your inventory (or looting bag, if it's on auto-loot and has free space)
      • Simply teleport via your GWD portal with the shards in your inventory. They will consume 1x per boss spawn, and the instance ends once you run out of shards in your inventory.
      • This instance is solo-only, meaning GIM members can't join your elite GWD instance
         
    • The Book of Divine is obtained at the entrance of the dungeon, which contains elite GWD tasks, granting rewards!
      • The tasks are killcount-related, organized by "Task level"
      • Completing EACH task will grant you rewards based on their level (3 tasks per level, so 3 rewards per level)
      • Once you complete ALL the tasks, you may equip the book which grants +10% damage in both Regular & Elite GWD

        RWTxJ7I.png

         

Nightmare Improvements

  • You now receive one free daily coffer scroll (untradeable version) from Lucid Dreamer
    • The "Lucid dreamer" NPC (located next to Nightmare) is who you must now speak with to access your coffer
  • Regular coffer scrolls dropped by Nightmare are now tradeable
  • Luck tokens are now available for use in Nightmare and Night Terror
    • Luck tokens have received an integrity change! Scroll further down to Gameplay Changes for more information
  • The following changes have been made to both Nightmare and Night Terror:
    • Removed pillar's defense against magic & non-crush
    • Pillar hitpoints now scale based on party size (It's slightly lower in solo, and slightly higher in 5-man groups)
    • Instead of Nightmare's defence fully recovering each phase, it now only recovers 15% (33% on Night Terror) of it's maximum level after each phase
    • Improved the visual for Nightmare/Terror's "Surge" attack (he now properly dashes across the platform)
    • Fixed Nightmare/terror's combat stats for proper turmoil procs
  • Nightmare's active defence level now appears on the top right corner of its HP overlay
  • Inquisitor equipment is now recognized as a Zamorak gear (GWD factions, unholy ring bonus, etc.)

Gameplay changes & QoLs

  • Luck token integrity change
    • Drop rate bonuses now have diminishing returns on each bonus drop roll from luck tokens
    • This should not effect things too drastically for most players, luck tokens still offer a great advantage
  • Donator zone home teleports
    • There is now a wizard located at every dzone who gives you the option to set that respective zone as your new home
    • This teleport change will only effect the home teleport in your spellbook (you can still type ::home to go to Edgeville)
    • Alternatively, you can right-click "Teleport" on the wizard and he will beam you to Edgeville
  • Added broken versions for chaotic (i) weaponry
    • (Death costs are 5x normal chaotics)
  • Increase death repair costs of untradeables
    • All death costs doubled. They were severely outdated, as money-making rates have raised by over 6X since original values were made
  • Hunter's honour stats reduced by 50% for attack/defensive bonuses.
    • The hat still retains its +3 max hit and strength bonuses, its only losing some accuracy and defense.
  • Demonic Gorillas mechanics have been improved
    • Combat mechanics have been re-coded, their behavior and pathing should now be less buggy
    • Cannons now hit them, and will count as "range damage" to it's protection system. (Gilded / amethyst cannonballs are still counted as ranged!)
    • Demonic gorillas are now immune to poison, venom, and recoil damage
    • Removed aggression for wilderness demonic gorillas
  • Blood chinchompas now have a 100% success rate in the enchantment chest
  • AFK guard removed from God Wars Dungeon unless you have the de-aggro timer
  • GWD instances now end after aggro timer starts
    • (It was not able to work prorperly due to the multiple NPCs having to re-aggro while you're in combat)
  • You can now attack armadyl NPCs with magic AND ranged in GWD, not just ranged
  • Dragonfire ward now has a 500 rune coin value
  • Heavy ballista now has a 250 rune coin value
  • Shayzien (i) set now gives +12.5% set damage bonus instead of +7.5%.
  • Shayzien (i) should now properly protect against poison
  • Occulus owl ranged accuracy passive boost increased from +10% to +20%. It previously was worse than the swift eagle.
  • Occulus owl & Sniper hawk added to PoH storage
  • Double the chance for Nardah impling spawns
    • You also now receive a message in your chatbox "A nardah impling has appeared in your instance!"
  • Tripled the chance for Cursed impling spawns
    • There will now be a game world message "A cursed impling has appeared in the cursed cavern!"
    • There is a global cooldown of 1-2 hours for cursed impling spawns
  • Noted caskets now have a right click "Open-all" option
  • Master slayer emblem added to PoH storage
  • Ahrim's staff added to PoH storage
  • Crystal grail added to PoH storage
  • Bonecrusher necklace added to PoH storage
  • Gravedigger top added to PoH storage
  • Removed elysian spirit shield effect in PvP
  • Removed divine spirit shield effect in PvP
  • Removed inquisitor set bonus in PvP
  • Kodai pendant protection value added
  • Twisted pendant protection value added
  • Added a nurse to Mythic zone
  • The banker at Nightmare lobby is now stationary
  • The wilderness slayer master at Edgeville is now stationary
  • The slayer master at Legendary zone is now stationary
  • Chitin drop rate from Scorpia changed from 1/303 to 1/500
  • Added new custom item guides and updated the BiS item guides (credits to Raw)

Bug Fixes

  • Fixed an issue with cannons hitting other player's superior monsters in legendary zone (or other zones like KQ at VIP)
  • Fixed donator blessing in Mythic zone and Sponsor zone
  • Fixed donator upgrade scroll in Sponsor zone
  • Fixed decanting of Vitality potions (Kharazi minigame)
  • Fixed the +15% experience boost for Skiller's blood orb (wilderness skilling)
  • Fixed battlemage drops in Mage arena not counting for Mage arena collection log
    • Disclaimer: Unfortunately we can not count drops previous to this patch
  • Fixed a bug with granite maul special attack causing rapid standard attacks
  • Fixed Halloween Dye 2020 functionality on Draconic armor (was accidently disabled after the event closed)
  • Fixed "Deposit X" in Kharazi storage, also added "Withdraw X"
  • Fixed plank maker in Legendary zone
  • Fixed issue with making darts (or any other fletching product) with a full inventory
  • Fixed "strange floor" shortcut in Taverly Dungeon (level 80 agility)
  • Fixed issue with products of the enchantment chest not delivering when inventory is full (now goes to bank, or ground if bank is full)
  • Fixed Twisted ancestral ornament kits!
  • Fixed bug with ogre boots not granting damage boost for bone club
  • Fixed bug with slaughter/expeditious bracelet and duo-slayer
  • Fixed bug with cleaning cloth and xmas 2020 dyed bandos gear
  • Fixed bug with granite longsword having a special bar (when it doesn't have a special attack)
  • Like 5

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7 minutes ago, Vise said:

posted yesterday nani?

Was drafting the topic yesterday as a hidden post so I didn't have to write it all at once before release :P

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On 2/19/2021 at 9:48 PM, Ryan said:

All death costs doubled

is the dropped money amount for pkers also increased, or is this just gold sink?

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16 minutes ago, sarcothis said:

is the dropped money amount for pkers also increased, or is this just gold sink?

The drop for PKers is increased as well, yes.

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