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Ryan

[November 10th, 2020] (Late) Halloween Event!

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Halloween Event 2020:
For those unaware, despite it being November we still wanted to bring you guys this seasonal event. We explained this more in-depth on our official Discord. We also announced that this event will be tied with a contest, holding IRL prizes (see below)!

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Despite Halloween already coming and going, we still plan to drop the event. Spooky monsters will be invading RX with the goal of bringing it into an eternal, everlasting Halloween! It will be up to the players to stop them, and restore the world's seasonal balance.

And as compensation, we will be hosting a contest tied to the event which offers some grand prizes! The criteria of the contest will be based on top h'ween token earners, via tokens obtained only from activities that have no requirements or gear advantage. Meaning, no p2w or gear/wealth advantage will take place. The only competitive factor will be pure grind & dedication! 

1st place (winner): The NEW Playstation 5 console (or optional $500 in-name donation)
2nd place (runner-up): SteelSeries Apex Pro Mechanical Gaming Keyboard (or optional $250 in-name donation)
3rd place (honorable mention): $100 in-name donation

 

  • After almost 2 years of re-hashing our "same old" event system, we've finally evolved it!
     
  • The event chest is now split up into two tier tabs. To unlock Tier II, you must roll all the items in Tier I. Tier II costs more tokens per roll than Tier I, but guarantees much better rewards per roll.
     
  • With this new system & approach, the chest (on both tiers) has nearly as much junk/cosmetics as the old chests did. Holiday cosmetics are now sold in an optional token shop. Chest rolls will feel a lot more rewarding!

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  • With event chests now becoming more rewarding per roll, we had to some element of balance on the amount/rate of tokens entering the game. As a result, activities will now have timed limits for token earnings. 

  • But don't worry! We've carefully designed these limits to ensure that the event is still the profitable grind that you all expect it to to be! This fair layer of precaution is what will actually keep token prices higher for longer, and keep excitement for the event longer (encouraging activity diversity).

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  • Hunger Games (minigame)

    • A new 8-16 player "Hunger games" safe PvP minigame is debuting with the H'ween event. This should be enjoyable for ALL players of different in-game wealth and gameplay skill (especially newcomers) because it's an entirely even playing field!
       
    • Players enter the battlefield with no gear or pets. Everyone has to gather gear/supplies from chests scattered around the map, and fight to the death LMS style. During the match, random events & monsters will also appear to make things interesting. Some are good and can save your life, others are bad and may do the opposite.
       
    • It doesn't matter what your combat stats are! All players who enter will receive temporary maxed combat stats.
      • These temporary stats DO NOT effect things such as achievements and player highscores
      • UIM's items will be sent to the minigame coffer (via Jungle Master) upon entering, just like Kharazi!
      • HCIMs DO NOT lose their hardcore status on death in this minigame
         
    • Examples of good events (blessings & perks):
      • Chest refill (gift): All chests on the map get refilled
      • Perk orbs: These orbs can appear at random spots in the map, and do random things for the player that finds & claims it (boost damage, boost defence, etc.)
         
    • Examples of bad events (curses):
      • Hoarker ghouls: Ghouls appear for 30 seconds, freezing players that they hit.
      • Swarms: Swarms appear for 30 seconds, dealing small rapid damage to players near them. They can't be attacked.
         
    • Depending on how much people like this minigame, we may expand it in the future as a permanent addition to RuneX.

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  • Trick or Treating
    • Ghouls are roaming the F2P world disguised as trick or treaters!
    • Approach trick or treaters roaming the F2P areas and find out who's behind the costume!
    • (Chance for the trick or treater to be a child, who will give you free event tokens)

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  • Cycle Activities
    • Like all our previous events, cycle activites are still available to participate in!
    • As explained above, this activity is also under a timed limit. We've also changed most of the activity token rates to accommodate for this much more valuable chest.
      • Remember, this was 100% necessary for us if we wanted to make the chest more rewarding!
    • NOTE: Due to gear / p2w advantage, tokens earned from cycle activities DO NOT count toward the PS5 contest!
       
  • Event keys & task scrolls
    • Like our previous (summer) event, chest keys and task scrolls are received as limited edition event keys/caskets
      • Using these keys to open chests or opening these caskets grants you tokens, respective to the type!
    • As explained above, this activity is also under a timed limit. We've also changed most of the activity token rates to accommodate for this much more valuable chest.
    • NOTE: Due to gear / p2w advantage, tokens earned from event keys / task scrolls DO NOT count toward the PS5 contest!

      EMuRZXx.png
       
  • Haunted Spectre (boss)
    • Join forces with the rest of the server to defeat this global event boss!
    • NOTE: The boss will only visually display projectiles that are aimed at you and it will not show graphics/projectiles being shot at other players (this should hopefully greatly reduce FPS lag that some players experience when the boss is packed)

      0e7ssTl.png

Patch Notes:
We were hoping to provide you all with MUCH more fixes & improvements, but a lot of the things included in this event unfortunately required a lot of work to implement into the RX server & client. Although to some of you who are familiar with the SPK update may feel that this was a lot of copy/pasting, that is far from the truth. Not only did majority of these features require dependencies that RX lacked, we've also been making great strides in improving the stability of our server's engine (in effort to reduce lag spikes)

Nonetheless, we squeezed in a few things that were already addressed prior to this update's development. If you missed our submission on our Discord development blog, we touched up on how we plan to improve moving ahead (see screenshot below)

  • Now that the GIM raid contests are all claimed, GIMs can now raid with other players!
  • Infernal elixir recipe changed to cost 1x infernal cape and 750 rune coins
  • Fixed ancestral ornamental kit application issues
  • Fixed imp catching emote
  • Fixed noted item counting in the rune coin price guide
  • You can now SHIFT+CLICK items in the rune coin price guide to deposit all
  • Rune coin price guide value changed to 200k/RC

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39 minutes ago, Ryan said:

Infernal elixir recipe changed to cost 1x infernal cape and 750 rune coins

?

so if you say, grinded 100 fire capes, it was all pointless now. Doesn't really seem appropriate to change something like this. 

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It looks very interesting!

I will only say that with such a nerf and change to the event to favour a more 'equal' advantage for IRL prizes, please do not keep this same threshold for future events. Limited activities and token amounts is very unappealing, but I can understand why it is so necessary this time around.

Thank you!

*edit*.. it states there are event NPC's in deep wilderness, this is false?

Edited by Java

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1 hour ago, Java said:

It looks very interesting!

I will only say that with such a nerf and change to the event to favour a more 'equal' advantage for IRL prizes, please do not keep this same threshold for future events. Limited activities and token amounts is very unappealing, but I can understand why it is so necessary this time around.

Thank you!

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9 hours ago, tranquil said:

?

so if you say, grinded 100 fire capes, it was all pointless now. Doesn't really seem appropriate to change something like this. 

Like for real. This is madness, atleast they could've asked the community what the opinion was on it. Weird move on their part.

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My opinion is it seems way to rushed, even though it was prosposed alot since the name is H'ween and people expect that to hang together with the holiday itself. Almost every update there are way to many small bugs at every update that occurs, not like that's a big issue but kinda seems like things aren't properly tested even though that's the job of the addition we got with the Suggestion Squad. Would've been better if the update would occur when everything would've been in it's whole. The infernal elixir nerf, kinda seems weird since alot of people grind for it specifically and took some people close to 100rd hours. Would've been nice if this was discussed through out the community since it's a lil bit annoying to have grinded 50+hours and just know since today it was just a waste of time.

The caps also seem way to unrewarding, some tasks are harder than others to do and it's not our mistake that some people grind hard, it's the mistake you guys made by making previous events way to rewarding you work them up to expectation. It's possible to lower it, but with such a high precentage there is a high chance it's not even worth to do alot of events due to not them being rewarded as the intend you put into it. Discontinued items in the shop.. firstly as non-ironman it's not possible to get the highest item possible as the blood reaper hilt, due to the 2 chests are quite a big grind on their own. Kinda a weird approach since past events always showed balance between the modes. Blood shaman came back as a discontinued, but that was kinda reasonable since the set was bis for a specific style which was kinda unfair to some others. But Holiday items, should stay from that era, which makes it special for the people who got them at that time.

So far my opinion on this update.

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Why is there no wildy event monsters? I understand this is an economy server but does this mean future events will not have wildy monsters also? Is this an indicator of where the server is headed ( more PVM, less pking ) ? 
 

 

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9 minutes ago, diablo 2 said:

Why is there no wildy event monsters? I understand this is an economy server but does this mean future events will not have wildy monsters also? Is this an indicator of where the server is headed ( more PVM, less pking ) ? 
 

 

This is a PVM server mate. 

We don't need wilderness content every update. 

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48 minutes ago, Raw said:

This is a PVM server mate. 

We don't need wilderness content every update. 

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26 minutes ago, Java said:

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