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khazchaos1

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khazchaos1 last won the day on June 19 2020

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About khazchaos1

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  1. khazchaos1

    BEST RANGE GEAR UNTIL 4B

    i would suggest going with lava dhide body, chaps and boots, try to get grand gloves if possible, otherwise archon gloves are good and build into them. for a weapon you want to work towards getting a zaryte bow but start with a blowpipe. amulet of ranging until you can afford a sanguenesti pendant. earth slayer helmet/
  2. khazchaos1

    Lost Password

    Hello, My account Whats a Khaz had it's password changed and I'm not sure why. Please let me know when you're able to recover it. Paul
  3. khazchaos1

    Kharazi Minigame

    @Iron Logic @Abigail is it safe to say this will get pushed forward to suggestion squad? I'm fully open to discussing other kinds of buffs\nerfs\additions\deletions and the whole 9-yards with this. I personally will continue to grind for a SunSpear as much as I am able ( 8 KC today ), but as someone who plays the minigame often, I can say all hope is definitely not lost. One-two people cannot run the island. We simply allow them to because the effort to killing people is boring on Kharazi; 1v1 at least.
  4. khazchaos1

    Kharazi Minigame

    Let's also try to keep in mind that there are plenty of times of the day where the players who "run" the island are not there. As we speak I am playing on Kharazi and enjoying the minigame. However, the fears of these players should dwindle down with buffs implemented to these aforementioned things or maybe some variants of them.
  5. khazchaos1

    Kharazi Minigame

    I'm aware that a couple of people have made suggestions to this minigame in the past and I'm starting to understand why kharazi minigame is basically dead content outside of jungle demon daily and k3 gloves + kspear. It would be entirely helpful if you guys could simply fix at least the boss Nasastrool. Aside from sitting at the jungle demon or trying to find jungle titans, there is nothing else to do on this minigame. How long into a patch does it have to go until this thing is fixed? Anyways, rant aside, here are my legitimate suggestions : --Nasastrool's Defense lowered massively from where it currently is right now. Who's idea was it to make this monster unkillable on an island where your best item is... a leaf bladed battleaxe?? or a MSB + rune arrows?? --Nasastrools max hit reduced from 30+ to 20. This may seem like a huge nerf to the boss, but it makes absolutely no sense that you should sit under constant fire of undead ones that cannot be killed or they will all respawn, and then also have to worry about melee AND mage hitting you for 30+. There is no boss in the game that requires as much mechanical precision as this boss. And it drops garbage compared to some of the more important, mechanically "challenging" bosses in this game (Hydra, Vorkath, Jungle Demon, Kalphite Queen????). I mean seriously when KQ is easier than Nasastrool and even she has a 1\64 chance to give you a shot at BIS range ammy, vs Nasa's 1\300 at ROLLING for a Casket which is probably also 1\100 on top of that for the Sunspear in my assumption. I feel this is a solid enough discussion to at least yield a response as to why it's like this. --Jungle Demon's drop chance of SunSpear reduced from 1/555 to 1\250. Given the state of Kharazi being a completely dead minigame and useless to anything other than the afore mentioned things in the first paragraph, the best way to counteract this is to increase the number of Sunspears into the game. Players are still on a low after the nerf of the dragonhunter lance and there is no clear, defining weapon to decide what is best to have between the Kspear @ 300-400m between Cerb Hally @ 40-50b. We currently have the cursed blade, the dragonhunter lance, the sunspear, and the darksunspear. These 4 items are all very underwhelming and not interesting other than maybe the DHL? Undoubtedly it was overpowered and needed a nerf. But players are STILL buying Kharazi Spear (e) to use in raids instead of investing in the Sunspear, as the Kspear is a cheap and ultimately just as efficient weapon for use against Vasa's crystals. Overall, the Kharazi Spear which is easily obtainable, is clearly outperforming the Sunspear in every single area except for Corpereal Beast. And even THEN the Dark Sunspear is what actually outperforms the Kharazi Spear as players who have now invested 20b+ can barely out-dps players who are using K3 + Kharazi Spear(e), likely because of the length of time that the Corpereal Beast takes to actually kill. <<TL;DR - Kharazi Spear (e) better against lower hp, Dark Sunspear better over time. --Double the amount of Trading Sticks per log cut and Jade\Opal traded in. This may be more controversial than the Sunspear drop rate increase, but hear me out. The amount of new players that come into the game and want to play the Kharazi Minigame quickly realize that they will be cutting logs for trading sticks for nearly 2-3 hours and then never coming back to the island. With prominent island dwellers running around killing these new players, the incentive to actually try and come back to grind out their gear on the island completely dies when they see how these devoted Kharazi players who have long-since been end-game geared. There is hardly any hope for these players to make a "come-up". With the increased amount of trading sticks, players can start increase their bank space far more quickly, they can store supplies much more easily and when players who are experienced come to pk them, they can store more of the items that make the time of Kharazi easier, thus making them want to come back to the island to grind more. --Increase the Blood Shamans amount of Blood Money dropped per kill from (Always - 15) to (Always - 15-30). This will leave the chance at getting 500 BM from a drop untouched and will give more players incentive to hunt these things down and essentially, stay on the island or come back to the island. --Increase the drop rate of Stamina Potions from Loot Chests around the Island by a significant amount (basically common) so you can receive them almost every time you hit a chest. Also, give the survival bag that you teleport onto the island with a 100% chance of giving you a 1 Dose brew of Stamina Potion. There is nothing worse than walking around with 0 run energy and only one way to refill your energy every 5 minutes. With more run energy, players will be able to enjoy running around the island more and see more content that they may not have seen. I really hope that this topic gets sent in for further discussion. This minigame honestly seems so dead at this point, there's not a single reason I can think of to not just start implementing new buffs on the next patch. God wars superiors were giving 6 GCPs at a time and within 24 hours it was nerfed into a state of balance(maybe overnerfed ), but this proves that even if 10 Sunspears come into the server on one day before it gets nerfed again, that will not drastically change the entire economy. We will at least be able to see what changes will affect the game in a healthy way, and what things would affect it in an unhealthy way. Khaz
  6. This is a super farfetched suggestion but I think it would be pretty sweet: Pet Olmlet and Pet Verzik Vitur could be changed to be Epic Pets with the passive ability of them being +2.5% bonus damage and accuracy in their respective raids. It would be a great incentive for players to grind raids more and on higher difficulties for their pets, while giving players who are lucky enough to get them, a great little boost for doing future raids. Also, considering the pets themselves are 100% cosmetic and nobody in the right mind would ever use them as a main pet (unless it was an ironman), this would give these pets more shine. Also, there is currently no pets that specifically give boost to the raids themselves, and given the rarity of Bork Pet, Tarn pet, etc, this could be a great way for our new GIM and future Ironmen to actually acquire a little extra damage needed to grind these raids more! I would not suggest making any other raid pets Epics that would give bonus damage to the raid since that just wouldn't really make any sense. Hope you like the idea! Khaz
  7. khazchaos1

    Blood Orb Blood Money Boost

    So I tried to find a recent topic covering this but I couldn't so here it is: Blood money orbs do not give any bonus blood money on wilderness monster kills. Was this intended or is this a bug? If it's intended, should be an update on the tooltip to state that only player kills give the boost to get rid of confusion. Thank you.
  8. khazchaos1

    Wildy Slayer Timer -- Follow Up

    Feel free to view (::topic 12416) if you want to see the first topic. Just as a follow up thread for the changes that came in the patch yesterday, my expectations for this were far exceeded considering how many other things were a higher priority in my own personal opinion. With that being said, I do want to a give a professional update on the specifics so you know what is going on with it. 1. The wilderness boss updates that added a new magic attack did not change the difficulty of hitting the slayer task timer. Slight adjustments to my inventory by adding more Saradomin Brews made this easily possible(also prayer flicking instead of being afk) and even on a Venenatis task where I was attempted to be pk'ed twice and also went to two emoles, I still finished the task with 2 minutes left. This was using the nerfed Zbow as well. 2. I noticed that most tasks other than those wilderness bosses had their task timers doubled(elder chaos druids, ankous are the two I confirmed for sure, maybe also chaos druid warriors and abyssal demons). I have no doubt in my mind that no matter how many times a pk'er tries to get to you or what gear you are using, there is no way you will fail these tasks (barring rare circumstances such as getting camped). 3. With the new updates to blood money, lava feathers, and lava keys being far more valuable now, I think we will see a lot more players doing wilderness slayer and with that will be pk'ers as well. I will gladly keep an update on my own personal experiences, but this could mean that cursed cavern and revenant cave tasks might be harder to do. This is purely an assumption, I will keep updates with that. Overall, this was actually pretty sweet and I'm really impressed that you guys took time to work on this amongst the massive amount of other important content that needed to be dealt with/created. 10/10 best server I've played on. Thanks, Khaz
  9. khazchaos1

    Wilderness Death Bug

    Description: I was afk'ing lava dragons, died, went back to grab my stuff and the coins that a pk'er would receive for killing me was 3x what my item that broke was worth. Therefore, I profited 5m by dying. How it occurred: Stated above. Picture : I can post in discord if you need.
  10. khazchaos1

    Abyssal Sire death bug

    Short and sweet: On the abyssal sire's death, his minions that were spawned continue to attack even after their bodies have disappeared for about 2 more attacks. I'm worried this could cause a death if I'm cutting a trip close. Tried to request a mod to come see for verification but too busy. Thank you!
  11. khazchaos1

    Beedle's Enormous Mole Pet Contest/Giveaway

    KC 1078 - khazchaos1
  12. khazchaos1

    Giveaway by- skillelt

    Khazchaos1 :]
  13. khazchaos1

    Increased Wildy Slayer Timer

    Hello! Specifically on this topic, there's 3 particular wildy slayer tasks that don't see to be very favorable with their timers: -Venenatis -Chaos Elemental -Callisto Currently as it stands, its roughly the number of kills on the task + about 3-8 minutes. (IE, kill 28 Callisto, timer is 36 minutes to complete). Given that a kill would take approximately 1 minute to do + about 20-30 second respawn timer, this means you can't get pk'ed at all. Just something to consider! Pk'ers are far more common than people think. I've been grinding wildy slayer for 5 days now and it's insane how often people are just checking every single teleport spot. While I've been writing this, I've been pk'ed 4 times. Thanks for listening! EDIT :: @iron logic Thank you Iron Logic! Sorry it took some time to get back on this (was finishing my max grind among other stuff). Here are some wildy tasks that I would describe as unfavorable, not necessarily impossible: NOTE -- All of these tasks were tested with max combat stats, super combat potions, piety prayer activated, brimstone hammer on slayer task, rogue's revenge, torso(I), draconic legs, and ferocious gloves. Callisto -- Reward +80 points, +40 with 100 slayer task boost. lvl 42 wilderness multi-zone, common task size of 28, common task timer of 32-34 minutes. If a pker shows up, you're not finishing this task in time. If another pvm'er is on this task and you're respectful enough to let them finish, you aren't finishing this task. Venenatis -- Reward +80 points, +40 with 100 slayer task boost. lvl 31 wilderness multizone, common task size of 26, common task timer of 30-36 minutes. Same as Callisto, if a pker shows up or if another pvm'er is on task, you are likely to fail the timer. Frost/Lava Dragons -- Reward +80 points, +40 with 100 slayer task boost. lvl 31/35/52-55 wilderness, common task size of 46, common task timer of 1 hour. This timer is far more viable for the lava dragons as they seem to be much less tanky in terms of their defense, not necessarily health. I've finished frost dragon tasks in the timer with a few minutes left if I wasn't pk'ed at all and if no other pvm'er was there. Revenants -- Reward +40 points, +20 with 100 slayer task boost. level 40-43 wilderness, common task size of 70-80, common task timer of 70-80 minutes. This task is a weird one in comparison to the rest as it gives you a decent window of completing the task if you kill the werewolves and the hellhounds. My main request with this particular task would be to lower the number from 70-80 down to 50-60. It's a very long time to be spending in such a far away space that can easily be camped by a pker since there's only 2 entrances to the area and both entrances are +40 wilderness. Also, the reward points are low for the time spent doing the task while not getting much slayer experience in return. Thank you for sending this to the suggestion squad!!! Big shoutout to the PK'ers who helped make this possible :: Fe Vex, Raw, Ineptrhombus, Beck, Code Red, and Ralph( rolf ).
  14. khazchaos1

    Open/Close Looting Bag Option

    Super simple! Sorry for such an insignificant suggestion! Would just be sorta cool to have for QoL thing. Thank you!
  15. khazchaos1

    The RuneX HCIM War

    I would like to enter please! EDIT:: entering under "Iron Khaz"
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