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metal raimon

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metal raimon last won the day on March 31 2023

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  1. metal raimon

    The RuneX HCIM War

    I'll join. HCIM Raimon
  2. metal raimon

    New corp boss spawn rates

    +1 to nerf the rate atleast a little. We've seen like 1 legitimate spawn up until now and 3 forced ones? Maybe one more incase i missed it. Bit ridiculous for the amount of hype it brought on release. Alternatively a Horn for the Ecorp as a potential drop from corp would work as well imo.
  3. metal raimon

    Skilling Island - Making skilling great again!

    Thanks for the feedback. - The burn effect seems really nice. It was kind of hard to come up with ideas that are both useful without being broken at the same time. Perhaps a burn effect would work better. - You need 5 new HERBS for the splash potions. The hearts are used for the new crossbow/armadyl battlestaff. The main reason I suggested these items in particulair is because adding new smithable armor/melee weapons seems more redundant than having a nice pking staff. I do want to see pking improve overall over time.
  4. metal raimon

    Skilling Island - Making skilling great again!

    I get where you're coming from but like mentioned at the top this isn't an area for training. It's mostly for near 99 and post 99 ways of using skilling to be profitable and fun in new ways. For example hunting pets or going for 200m's, it would just allow players to do far more with skilling than currently possible. Having this island added with all it's features would also open doors for creating skilling accounts, something that used to be populair back in the day but nowadays seems completely irrelevant. All with all appreciate the feedback but it feels like you missed the overlapping points of what the island is about: - Giving skilling a purpose OUTSIDE of maxing it - Making it fun - Adding new features - Adding potential profit
  5. metal raimon

    Community event - Crack the Clue (TBA)

    Where it at though :O?! Such an amazing idea but it's been months since posted Even though the community shows an obvious interest in wanting it.
  6. metal raimon

    New wilderness boss: Tainted Magi

    Really good suggestion imo. surprises me it doesn't have any replies what so ever. People on runex really need to be more active on these suggestion forums if they would like to see changes made to the game... Anyway, love the boss, mechanics seem reasonable and balanced, love the slayer point requirement to kill it as well. Rewards seem fun yet balanced, nothing to outlandish as far as I can tell. Great suggestion overall man
  7. metal raimon

    Skilling Island - Making skilling great again!

    *Reserved
  8. During my interview with @James & @Kong a subject surrounding skilling on RuneX was brought up. The issue was as followed: Skilling isn't really worth it. You either skill to max, or perhaps to gain 200M expierence in a skill, but further than that you probally won't touch it ever again. Reasons: - A lot of bosses drop massive amount of supplies, especially very afkable ones such as kraken. - A lot of items such as mole skin/claws, prize boxes and much more give crazy amount of skilling supplies as well. All with all skilling in and of it's own just isn't profitable. But what if it was? What I would like to introduce is the Skilling Island, a place with a ton of new resources that will bring skilling to the next level, to make it more fun, more enjoyable and ofcourse, more profitable. This would come with new ways of skilling, new items to obtain and much more. So let's jump right into it! What would it look like? I believe a great area to chose for this would be the entirety of Fossil Island from OSRS. If not fossil island, the area of Zeah could be an alternative option. No matter the area that gets picked for this, it'd be reworked quite a bit to make these new skilling options a possibility. I want to intertwine a lot of different skills in here to make the most out of it as well. To the point where a lot of it isn't just AFK'ing, but paying attention and performing a different amount of actions. A lot of these skills would require a high level to complete. Woodcutting, Fletching, Firemaking & Construction. The first brand new addition would be RedWood Trees. These new trees would require a woodcutting level of 90 to cut. There wouldn't be too much special things about this except for the fact that you get the new RedWood Logs. More important than that, would be how these logs can be used! * These logs cannot simply be lit on fire. Before RedWood Logs can be used for anything else, they have to be fletched first by using a knife on them. When done, you'll have a few options. 1. RedWood Arrow Shafts. These will be used to create a new type of arrow, talked about later. 2. RedWood Chunks. These can be brought to the sawmill in order to create RedWood Planks. 3. RedWood Snips. These can be light on fire through the firemaking skill. When RedWood snips are light on fire (90 firemaking requirement) you'll not only gain exceptional firemaking xp, but they will also have a special ability. At a 1:100 rate, there is a chance for a Fire Fairy to rise from the fire. When this happens, you can talk to the fairy, and she will reward you with a variaty of rewards. Some of these rewards could be Token bags, Bag/sack of riches, perhaps some other skilling supplies etc. However, the main reason to do so will be for 2 new unique items. 1. The Ring of Fire. "This new ring will make all your fires burn more intense." Effects: When using fire related attacks, there will be a chance to summon a "blue fire". An example would be using fire surge. At a 1/5 or 1/10 rate, the fire will quite literally become blue, increasing not only it's damage, but also giving it a passive "burn" effect, dealing 50% of your original hit in a bleed form, with 5 damage per 2 ticks. The stats of the ring would be a mid tier tribrid ring (not even close to BIS, but still giving decent stats in all 3 styles). This fire effect would work with any fire related weapon including the brand new "fire arrows" *1 2. Firey Blessing. When worn, the odds of spawning a fairy increase by 15%. RedWood snips also have the ability to be attached to any type of arrow, followed by using a tinderbox on them to create fire arrows. Better said, they should auto light, but require a tinder box in your inventory to create. RedWood Planks. A new construction material that can be used for future Construction expansions to either A) Create stronger components that are already existing. B) Completely new buildables that have special effects. These planks should require a hefty amount to create at the sawmill, and the planks should be used for new builds that are properly useful or strong. This could probally use some input from the community but some ideas I could come up with would be to create dungeons inside the house where NPC's can be added (for a cash or item fee). RedWood Arrow shafts These will be used in a new arrow recipe. More about this will be mentioned under the mining & smithing section. *1: The effect of this might have to be tweaked for PvP vs PvM. Redwood trees will have 1 more special thing about them: Chances on bird nests. These bird nests can give a variaty of seeds, but also fun things such as rings. More importantly: they'd give a new kind of farming seed, which we'll talk about later. Next up: Mining & Smithing First off let's start with the introduction to a new minable rock: Alexandryte This rock will require a mining level of 95, and can take relatively long to get even a single piece from it. Blast mining does not work on this particulair rock (If it would be possible, it should have a lower chance of working) With this rock you can create 2 different bars, requiring a smithing level of 95. 1. Alexandryte Bars 2. Goldandryte bars. Alexandryte bars require 5 rune ores, 10 adamant ores and 3 coal combined with 1 alexandryte ore to create. With this bar you'll be able to create bolt- and arrow tips. These will be attachable to the RedWood arrow shafts to create new arrows. The Bolt tips can be attached to Zenyte bolts in order to level them up quite heavily. The reason I believe this is neccessary is due to the huge gap between 2H bows and crossbows on RuneX as it is. These bolts will be extremely powerful in both PvM and PvP situations, but as you have probally figured, they'd be quite hefty in price (or time consument for ironmen). The arrows will "simply" be a stronger variation on the existing dragon arrows, with increased stats. The bolts however, will see a special effect. * At a 1/4 rate, there will be a chance for the bolt to split up mid fire, resulting in an extra hit capable of hitting up to 50% of the first arrow hit. Minimum will be 25%, the max 50%. Goldandryte bars: Require 10 gold leafs, 5 rune ores and an alexandryte ore. On top of that it'll require a Herbiboar's* heart. With these bars you can create 2 new items: 1. Alexandryte Crossbow Limbs. Requires 3 bars. Used to create the new Alexandryte Crossbow, which can fire the earlier mentioned bolts. New BIS crossbow. 2. Alexandryte's Staff Base. Requires 2 bars. "A shiny golden staff that requires an imbue of some sorts." Can later be combined with a new RuneCrafting orb to create the Armadyl Battlestaff. * The herbiboar will be mentioned once we get down to hunter. I want to intertwine all the skill on this island as much as possible to create these new items, so players will be more obligated to travel down the entire island and use all their different skills to gain these new items. Hunter, Herblore, Farming & Construction Let's start off with hunter. There will be 2 new things that are hunter related. 1. Bird houses. These will require redwood planks to create (5 of them) as well as rune nails. You can then put any type of seed in here to lure birds. Requires 95 hunter & Construction. 2. The Herbiboar. Similiar to osrs, this is a hunter monster that you have to get out of it's hiding place by tracking it's footsteps. The introduction of these 2 things will include a new herb and seed. The "Blessed Thistle". From these birdhouses you can gain bird nests. It'll take an average wait of 15-30 minutes to extract nests from them. At 15 minutes you'll get between 1-2 nests, after 30 minutes between 3-5. The bird nests will include a variaty of rewards including things such as bags of riches. Of course the rarest thing that you'd want to hunt these for are the new Blessed Thistle Seeds. These can be planted with a farming level of 95 to gain Blessed Thistles. Likewise the new Herbiboar can be hunted for direct herbs of this kind, however it'll be relatively rare. Even from the seeds, only a maximum of 5 can be gained per planted patch. Once we get into their use you'll understand why. Other than that the herbiboar can give a mixture of different high level herbs, as well as some special rare drops. Besides the obvious bags, sacks and all of that good stuff, there will be a 1:250 chance to get a Herbiboar's heart from these. As said earlier, these will be used to create the new staff and crossbow! Herblore These new herbs will have a very special ability: To create splash potions & elixirs! By adding a herb to an existing potion or elixir, they will in return become Splash Elixirs. You'll have 5 different tiers of splash potions, going up depending on how much herbs have been added to them. When turned into a splash potion, the original effect of said elixir will become lessened. A tier 1 splash potion will last only 1/6th of the regular time. The effect of the potion will also be lessened. At tier 5, a potion will work at 80% of it's original ability and time. These potions can be thrown on the ground, effecting anyone standing directly next to you as well as yourself. Example of usage: A tier 5 Infernal Elixir is thrown on the ground with 1 person standing on each side (the max is also 5. Standing under someone else won't allow more of them to to get the effect). After throwing the potion, all 5 players will receive an infernal elixir effect, however only at 20% Power increase, lasting for 48 minutes. Splash potions main purpose will be for group activities such as raids or potential new bosses such as the nightmare of ashihama once it comes out. Of course, anywhere else would work fine as well, however due to the rarity and difficulty to obtain that these herbs have, you'll have to spend them wisely. The herbs will work on any splash potion with the same level of effects. Agility & Thieving Of course these skills can't just be left out. For these skills we'll introduce a new usable item: Graceless tokens. These can both be gained through thieving and the new agility course. The new agility course would be a harsh one. The player would have to crawl through mud, make a leap over fire, swim through dirty water and more obstacles in that theme. This agility course will actuallly deal damage to the player because of it - meaning you'll have to bring food to do them consistently. In return, the player will be rewarded with Graceless tokens (A darker version of graceful tokens). These can be exchanged for some money making related items once again, but also for a "Graceless Dye". This will be usable on the existing graceful items. Each piece will increase the players chance of 1. Avoiding damage on the agility course 2. Avoid getting caught while pickpocketing 3. Higher succes-rates on thieving chests. While having a full set of graceless equipped, odds of taking damage will have decreased a total of 90%. The full set will also increase yields from Herbiboar hunting! For thieving, there will be new NPC's to pickpocket that yield a higher amount of rewards. However, the odds of getting caught by them are quite high, dealing you 10 damage everytime you are. There will also be a 1/5 chance to steal a LockPick from this pickpocket NPC. These can in turn be used on the new Thieving chest. The thieving chest gives even greater rewards, but requires a lockpick like mentioned before. The odds are about 1/5 to make it a succes, however failing it can result in 1 of 2 things. 1. "The chest wouldn't budge. Perhaps you should try again" 2. "You triggered the boobytrap on the chest, dealing you some damage!" - this will hit you for a 20. When succesful you could gain amazing rewards including an orb of armadyl (for the armadyl staff), a "Heavy string" (used to create the Alexandryte crossbow) as well as some more common rewards like the new herb, graceless tokens, alexandryte ores, redwood logs, etc. Runecrafting & Crafting New obelisk type ores will be added surrounding the island. They can spawn in different areas, 3 in total. These can be mined to gain a rock. These will take a while to deplete, however once it does it'll take 30 minutes for it to restore back to normal. The more players are mining one obelisk, the faster these rocks can be mined. These will require 95 mining as well. The rock is a non stackable item, filling up the inventory. An obelisk will be depleted after a total of 1.000 rocks have been mined. In turn, a chisel can be used on the rocks. They'll have a 50/50 chance to either crumble to dust, or be turned into an uncharged armadyl shard (stackable). To use these shards for anything useful, you must use the runecrafting skill. There will be a new "Armadyl Altar", which would be a decent walk from the bank (quite the chore). First a player must bring as many pure essence as they can as well as an armadyl item. When using an armadyl item on the altar a player will gain access to storing charges through pure essence. The amount of charges, will be reliant on the runecoin value of the armadyl item. The pure essence will in turn change the uncharged shards into charged shards. When in turn using charged shards on the altar, you'll be able to create Armadyl Runes (required to cast Storm of Armadyl). Every rune requires 5 shards. These runes will be required to charge the new Armadyl Battlestaff as well (created with the Alexandryte's Staff Base from smithing and Armadyl orb from thieving). If a player gets 10.000 charged armadyl shards he'll also be able to create an Armadyl Orb on top of that! Anyway guys that's going to be it for this suggestion. I am aware that I am missing fishing and cooking but I couldn't think of anything worthwhile for these skills. Perhaps a new kind of fish or something...? A stackable one? Not entirely sure. I really hope you guys like these ideas and that Ryan would be willing to add all of this. I believe it would be the type of expansion that would make RuneX level up in it's entirity, adding hundreds of hours worth of new content. Let me know what you guys think down below! Surely some abilities/items etc could receive tweaking depending on what is seen as broken/underpowered. It can be hard to know these things until they're in actual developement and being tested though. Hope you enjoyed the read!
  9. metal raimon

    The next big Runex update

    Absolute fat +1. Would bring a ton of appeal to the game for sure, especially if things have some customizable options! Depends on how much work this would be. I barelly know anyone who would play with sound on anyway so I, personally, would rather see this time go to other things. +1. could make it more interesting than it already is. Additional suggestion: Would be nice to see "wilderness skilling tasks" that give additional rewards such as woodcutting in the wilderness, fishing, mining, thieving etc. No opinion. not sure what the point of this would be at this point in time. Not quite sure what you're suggesting here. Giant +1. Would love a superior boss for this! For the upgraded shields I think it should drop an upgrade item of some sorts that can be used on all the spirit shields. Additionally, a Corp Horn would be nice to see on here at perhaps like a 1/50 drop rate or so? Same thing the mole horn would do.
  10. metal raimon

    Qol suggestions

    +1 on the majority of this. Good QOL's, nothing game breaking by any means.
  11. metal raimon

    Communal bosses

    Support for sure. Emole was one of the first things I was told to do by others when I joined the game, and it was nice to see a small event like that bringing so many players together, Seeing more variation based on this would be a huge +1 for me. Although I enjoy the 2-4 hours thing in and of it's own, I feel like the emole works a bit better with how random it happens (unless a horn is blown obviously). Not too mention you being "just that person to be off during the 10 minute time frame" also oof's due to long waiting times that have no variable. What if the middle spawn could be any boss from a selected list, and it'd also be based off of said boss dying to another player, similiar to emole. They'd require a much lower spawn rate depending on the list of bosses to choose from. If you had 10 bosses on the list it could easily be a 1:1000 spawn for example. Of course just giving my 2 cents here, If a lot of players prefer the 2-4 hour spawn definitely go with that instead then. As for a loot idea; perhaps a horn for this boss could be gained from this loot chest as well? Very rare with a long cooldown, but spawns atleast a 2+ tier for example.
  12. metal raimon

    The Book of Despair - Juna [Suggestion]

    This is an amazing suggestion. Well thought out, original and interesting. Surprises me to see this doesn't have more traction going on. Overall I think this is a great base for a suggestion on which more could definitely be build, perhaps with a 3rd tier and a wider variety of reward pools. On top of that it'd also be interesting if there is an incentive to kill players that are doing this as "tokens just disapear". It'd make more sense and be more rewarding if a player is rewarded with tokens as well. F.e if you kill a player with tokens, while you're hunting power tokens and have the required halo on, you'll receive all of their tokens. If you are randomly killing someone with tokens, and aren't hunting any yourself, it'll be dropped in something like coins or blood money relatively to the value of half a token (calculated based on rewards)
  13. metal raimon

    Quality of Life Updates

    This one specifically triggers me because the butler already gives a "you have a pet following you, ill come back later" message when you enter with a pet, but somehow this isn't implemented on runex. Even then I highly agree with your QOL list. Something I'd like to see added is the ability to hold shift to left click "delete" on names in your friendslist (another feature already in spawnpk) A permenant track option on your slayer gems, rather than clicking track each individual task. Would just display no task in between tasks, or your new task as soon as you get one - until turned off again on the slayer gem. Raids 1 is a safe death, so it's kinda weird that barrow items break on death in there. I'll try to write things down in the future when i run across them more.
  14. metal raimon

    Instanced giant mole

    Supported for the same reason as the guy above me.
  15. metal raimon

    endgame range armor

    Solid suggestion to be honest. I feel like it's the same issue on both servers, where other styles just get heavily outdone by melee being BIS by too much of a margin, when it comes to DPS vs the other styles. If the other armors are as rare you say they are, i'm not as expierenced on runex yet, then it would make a lot of sense to make it more up to par with crestbearer. Question; If you were to compare scythe to BIS options for range, do the weapons differ much in terms of DPS? Or are they pretty close tied- it's just the gear that makes a big difference?
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