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bael

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About bael

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  1. bael

    From a skillers perspective

    -1 No support. It is fine as is. If its not worth it to you then don't partake in it. Its really that simple.
  2. bael

    SPIN FOR 2B CASH [FINISHED]

    baelfire
  3. Suggestion 1. A new demon token. Similar to how the grand crest peices work there being 3 different pieces. 1 From the nature demon 2 from the sea demon 3 from demon of hell the nature demon randomly announces to the world that it spawned and it spawns anywhere tree/land is (minus wild) in a multi zone where all players can attack it for a chance at the nature piece (or other random more common drops) The sea demon announces same way and spawns near the sea (like kraken would ect) chance for sea piece drop and other random drops The demon of hell spawns in the wild drops demon piece and has a higher drop rate of the random drops maybe slightly boosted drops since its more risky Each demon spawns randomly choosen by the game after 1000 demon logs have been added to the fire pit. How to get logs? Cutting down the demon tree (evil tree type thing). Its a tree that never gets cut down you cut it and get logs like normal woodcutting. Logs are untradable. each log you use on the fire pit gains you stackable demon ashes. Demon ashes are tradeable but you need 5,000 demon ashes to put all 3 demon pieces together into the demon token. the demon pieces are not tradeable and the token isn't tradeable. But the rewards from the token are (ofc). List of rewards from token could be Demon seed adds to blowpipe (need 5 blowpipes) to make a demon blowpipe increases damage by 25% in pvm. 1/2 chance to ignore soak in pvp. always lost in wilderness. Demon spark adds to inferno whip. Makes it hit 2 times instead of once. always lost in wilderness. Demon tear adds to draconic gear from raids. Makes the gear untradable but autokeep. No change in stats. reason i suggest the melee and range is because mage is pretty over used as is so i feel range and melee need more of an update then mage. This probably would take a lot of coding but its the only suggestion i can reasonably come up with lol Suggestion 2. We need better incentive to not afk blood barraging boss's. So while using blood barrage and not moving you receive a magic debuff lowering your magics damage 1% every 10 cast. After 10 cast the mobs should be dead loot the items (or if you have looting bag walk one space forward and back) (not a big deal if you are not afk) but would dramatically decrease the afk all night at bandos type "pvm". Maybe if possible even talking in yell or in chat could reset the debuff. Suggestion 3. Face is most on here love to pvm. Their is no incentive really to skill other then to get 99 and for normal accounts that takes no time. While skilling you can obtain a skilling shard of the skill you was doing. Use the shard on the totem at ::home (or put the totem wherever) and it gives you noted resources(amount depends on rarety of the shards) of the skill and a chance at random xp tokens and a rare chance for mystery ticket. Suggestion 4. Another skilling suggestion. while skilling a chance to randomly get crystal key parts, task scroll bottles, mystery tickets (ordered from least rare to most rare) again more incentive for people to skill. Suggestion 5. Skill task streaks! Skilling points rework. Right now you can skip task just for 100 runex (fair enough) but what about those who truely want to use the skill task and not have a disadvantage vs those who just skip and do the easy skills?? Skill task streaks! After every 50 task streak you gain 1 point (bonus) to each task. So 1 at 50. 2 at 100 and finally 3! at 150 It resets to 1 after you hit 200. Suggestion 6. Increased rewards in the voting store. Right now the rewards are meh and usually new players who first start enjoy voting instantly for that boost to start out so maybe 3 points for a whip or some similar type reward for newer players and maybe add mystery ticket or something for like 60 or so vote tickets for those who are further in game and dont want the luck tokens but are interested in gambling with a mystery ticket. Suggestion 7. Money sink. A pvm minigame area with mid level npcs similar to how warrior guide works. You pay 10mil to enter the area for 10minutes (100m 100minutes ect) the npcs in this zone drop (while rareish) really juicy pvm rewards/ boxes/ keys/ task bottles ect. Single combat zone. and 10% debuff in the room to mage damage to encourage range and melee combat in there. Suggestion 8. Daily and weekly top rewards. What do i mean? Well similar to how leadership works instead its total npcs killed is 1 thing total skilling xp (unfractioned for primes ect)gained is another thing and total $ donated/claimed with bonds. Increases competition for game play and to get the raiders a reason to not raid sometimes lol
  4. bael

    Runex forum event [OFFICIAL]

    1) What is your favourite aspect of RuneX? I generally like the rune coin shop and how you can turn almost all items into rune coins and buy amazing stuff. 2) What has been your favourite update here on RuneX? Honestly pretty new I started mid Easter event. So the only update was the leadership update and over all I feel it was a good update as it allows people to compete with friends and gives us all that much more of a drive to try different things for the ranks. Also is nice that its split between normal,irons and ultimate irons. 3) What is your favorite memory that you've made here on RuneX? Opening the easter event chest's. Such an op event but was so fun. The main reason I stay. (hopes are high for the summer event lol) 4) How did you find out about RuneX? Runelocus
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