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Jan

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About Jan

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  1. Jan

    $10 Bond has not been received.

    Thank you for your assistance. 🙂
  2. Jan

    $10 Bond has not been received.

    Ah, the order number and ID confused me. It's 42528685
  3. I bought a $10 bond today and for some reason I did not receive the bond. Usually it doesn't take long to process the payment and would take about a minute or so to process. However, when I paid for the $10 bond.. it didn't process until I had to email them about it. I received an email telling me that the payment has been received and I was able to ::Redeem it, but once I logged into my account and tried to ::redeem it, it said "No donations to redeem". Here's my information on the product order: Order #: 2018-0713-2039-34-755 Product ID: 87550022 Payment / Order Date: 2018-07-13 Total: $10.00 USD Thanks for the assistance! Regards, Jan
  4. Jan

    I'm a Cave Crawler too

    @Bar & @Wayne Thanks guys! Hope to see you guys in-game too. (:
  5. Jan

    I'm a Cave Crawler too

    Naaaaaah, I'm actually from Toronto since I lived there for 2+ years. My parents are from RHill :^)
  6. Jan

    I'm a Cave Crawler too

    I don't usually like doing Intros, but today is a good day. :^) My name is Jan, I have another account that goes by Persephone so that you don't get Perse and I mixed up. I'm a Canadian so my timezone is EST. Ok bye.
  7. Jan

    Problems With Wild

    Salty players are created when they're tilting over a game. 8]
  8. Jan

    Problems With Wild

    Oh, I just joined yesterday so I wouldn't have known. (: I was asked to put in my thoughts for the idea and I did.
  9. Jan

    Problems With Wild

    Oh, I was told there were only Ankous in the Wildy anyway so I went there lel. And @Raw, true, don't get your panties in a bunch over this suggestion. It was a fair suggestion. :l Sorry if it offended you, to be honest.
  10. Jan

    Problems With Wild

    I understand it is part of the game, but it's a suggestion for an item for other players who would like to have something to help them on their journey. There are other dailies, and I understand that as well, but it's an item that should only be used once per day for only 10 minutes for other players. My example, for myself, as I started doing the Ankou slayer task, the Ankou daily came up as well. I'm the type of person who doesn't like having something unfinished and would rather finish it. I'm sure a lot of players are like that as well.
  11. Jan

    Problems With Wild

    The problem is, yes it is the Wilderness, but those tasks encourage players to go fulfill them. However some tasks, such as the slayer tasks, require players to go into the Wilderness to obtain those kills in order to complete it and players may or may not want to use their Slayer or Runex points to cancel. HC Ironmen risk losing their status, but they're under the same category as us with those slayer tasks too. I was using 'Varrock armor' as a side example, players do bring equipment with them when they're fighting and if this item works out, those players won't have to risk losing their valuables either. Those cursed treasures and all those other items aren't known by new players, so you can't expect them to know what to do with said items as they are not donors either. Raids aren't easy and are somewhat difficult, unless you know what you're doing as most players don't. We need a balance, for those who do not donate that wants to go the extra mile to do what they need to do, and for those who donate and like to make everything easy.
  12. Jan

    Problems With Wild

    I have been thinking about something like this for awhile, an item that you could use to toggle anti-target by PKers so that you could do some of your dailies every once in awhile without being the main target to PKers. There are a lot of Pros & Cons to this idea, but the main Pro is that players, for example, Ironman players can successfully do their dailies/tasks without any extra hassle and so that they wouldn't lose their items while doing so. Another concept could be that the item could be used for, approximately 10 minutes, and within that time; become invincible to enemy players and will not lose anything. These items should be made to be purchased once a day and cannot be stacked (in order to stop people from trying to buy more than once on a daily basis). I'll list out a couple of Pros / Cons for this idea though; Pros - If given 10 minutes duration for the use of the item, players can quickly do some of their dailies/tasks and go back later to do more - Avoids being the main target of PKers (Especially when they follow you and bring their friends) - You could bring items that you need with you to gain more experience (Varrock Armor 3 for Agil) - Ironman players will not lose their IM status Cons - The wilderness won't be as much of an entertainment for PKers since there are less PK fights - Targeted players still need to run around in the wilderness to get to a safe zone to teleport out - After the item's timer expires, you will be targeted and YOU will lose items that are visible to other players & I still would +1 this idea because it would help players when they really need it for their tasks and it would really help Iron Man player modes.
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