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touched

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touched last won the day on January 2 2021

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About touched

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  1. touched

    Pw and pin reset

    Account name : litty tittyno longer have password or pin Please and thanks
  2. touched

    Donor transfer

    I'd like to transfer the donor ranks from both (Uim bloat) and (not touched) to the account (touched).
  3. touched

    Lost pets

    Account : Touched I lost both my Ultimate Titan, and Ultimate Phoenix. They were both Legendary with Accessories on them. The titan had 2 recharge, 1 unyielding, 1 berserker. I don't remember what the phoenix had on it.
  4. touched

    Kong - Staff Application

    I'd +1 this for a homie kiss goodnight.
  5. touched

    Grand Crests added to log

    Received the 5x Grand crests noted from Mchests. But it wasn't added to log. I'd Like these added to my log, as it's something rather rare to receive again. https://discordapp.com/channels/370420376070520833/496415686101303306/1098374703707590717 Is the link for the loot announcement.
  6. touched

    What you guys want to see.

    I guess I should probably add my list on here as well. - A dungeoneering style minigame. Similar to the rs3 skill, but it would be purely a minigame that a few people can do together. - New superior bosses - Update to the mage arena shop - Reworking some of our "dead content" items to fit into a meta. (Examples). Elder maul, crossbows, korasi, lava/frost scims, sara/guthix bows, - Godwars.
  7. touched

    What you guys want to see.

    Currently a lot of players have been talking about things they'd like to see in runex on the discord. I'd like to take a minute to get everyone's responses in a better manner. Going through each discord message is rather time consuming, so I'd like you guys to each write 5 things you'd like to see either changed or added to runex. If a player see's a above response is something they like, please feel free to add it to your list. I plan on taking everyone's response(within reason, if its a joke... it won't get added... something along the lines of "remove wilderness cuz bad" won't be added to our list) Some examples would be.... -minigame updates -Nightmare changes -Adding content like the gauntlet -Changing gwd. -Raid's update. So if you could. Take a few minutes out of your time, and give me a real response. What I am doing, is trying to more or less make a roadmap for the future of runex.
  8. touched

    Mage arena.

    So awhile back I had a few players on discord talking about a mage arena update. Some of the things that were brought up were... -MA2 pets being changed to have a passive -Update to the shop -Reworking combat in the arena So I'd like to spit ball some ideas. For the mage arena 2 pets. I'd like to suggest we add a +5 max hit with god spells inside of the arena, while also giving each pet a unique passive while using their respective staffs. -Sara would increases the smite cap from 1 to 3. -Zammy would remove 10% of the magic level instead of 5% -Guthix would remove 10% of the defence level instead of 5% With these passives, I'd also like to include a +1 magic token drop. So each pet would increases god spells in mage arena by 5, give a increased passive to the god spell, and add +1 token. Now... I'd also like to include a pet "enchant" which would be 100%, it would cost all 3 pets, an imbuing stone, and 1 of each staff (i). This pet would keep the current passive, but have a increase of +2 tokens for a total of +3 tokens. It would be similar to the god cape, in the sense that you could change the pets appearance by right clicking it and picking the god of choice to represent. The pet would have a visual update to match the capes cosmetic features for that respective god. As for updating the shop. I think we could stand to add a few items to the shop. One of the things that bugs me... is infinity is actually useless outside of runecoins. I'd like to propose adding the infinity sets from spk. These sets could be added a upgrade kits in the shop for a large amount of tokens. They could buff infin stats orrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr They could act as the runex cape in a sense, with how it copy's the stats of items that are used on it. So you'd be able to use lets say ancestral top on the body to copy ancestral top, while having the dark mystic infinity set look. As for the last big change. I'd like to propose changing how combat is locked to magic only in the arena. I'd like to introduce a to add more risk vs reward to the arena. If you are red skulled in the arena, you are able to use all 3 combat styles. But you can also be attacked with all 3 combat styles. So if player (A) is farming tokens in the arena, player (B) is only able to attack them with magic. But if player (B) decides to ::redskull, they are now able to use Melee/range as well. This comes at the cost of losing all the items you have on you, including pets. Player (A) can now fight back with both melee/range if they are attacking the redskull player. Obviously the above statement is more of a "On the whim" type of change. Give me feedback and thoughts on stuff that could be added as well.
  9. touched

    Donation transfer request.

    I'd like to move my donor status from "Bind" to "Fist my butt". Payment will be made to "Raw" Payment will be taken from "bind"
  10. touched

    5K Mythic Zone!!!@#!$%@%??????????????????????

    1. GCP's were removed from VIP tables due to the amount that were coming into the game from vip alone. On a daily basis. I'd personally saw 15+ of each come into the game from GWD alts alone. -This alone was a huge issue bringing in so many runecoins daily from the gloves/boots. Sadly donor zones had to take a hit with this one. 2. Sponsor when released didn't have the rock. It was added at a later date. But turned into the highest ckeys per hour, as well as a gamblers rebuild center, being it was 1 horn per 2 hours and 20 minutes. - I myself was part of the problem. I was mining for 10-15 hours a day. Which I was netting a ckey every 150 tickets(with the ancient skiller tome. Which was... around 40 ckeys a hour.) And without the tome. It was still the best ckeys per hour. I know in a single day. I made close to 800 ckeys as well as being able to sell the horns for 400m each on my main to buy bonds. Why leave sponsor when it was free cash? -It was also causing major inflation on Emole skins/claws. As well as gp from the dailies. We had roughly 20-30 people at every emole. Which was anywhere from 2-7b GP entering the game from the daily alone. --Overall sponsor Was the highest gp/hr for a alt. As well as a main. No donor zone should be that profitable. 3. Currently It takes around 2.5 hours to get a ecorp horn, which are being sold for 2.5b gp. Which makes mythic the highest gp/hr. Which is around 1b/hr. - As logic said. We are currently looking to make this zones "better". But it has to be done in a way that it isn't the most profitable area of the game. My overall opinion on zones. Is they are supposed to be like legendary zone. You don't make insane money from them. You get special uses from them. Be it a nice skilling zone. Or making a skill less tedious. Which both sponsor and mythic do. Sponsor is mining/runecrafting. While mythic is Firemaking/Farming.
  11. touched

    Developers Loc?

    I mean, if the public wanted to make a list of questions each month, we could try and get responses. But y'all need to understand that between working on rx/spk, as well as probably maintaining some sort of job/irl situations. I feel like its hard for them. Especially when half the questions they'd get are rather... childish... But I support giving 30 minutes to answer a pre determined list that staff see fit.
  12. touched

    Touched's App.

    1. Desired staff position: Server support 2. Your name (first name would suffice): Nick 3. Your age: 27 4. Your timezone: Central US 5. Average amount of gameplay hours per day: 2-8 6. Why you should receive the position: I tend to help people when I can.
  13. touched

    Last Man Standing

    I'm all for LMS. My only concern is.. what would the rewards be? If we can find a balance in the rewards, I think LMS would be a great fit for the server. My thoughts on rewards would be PVP based rewards, as well as some cosmetic items. Something similar to a upgrade-able cape/hat or even a icon that shows off how many wins you have. The visuals would change with 1-10-25-50-100-500-1k. The reward shop could have upgrades to things like... -looting bag(Would be similar to grand looting bag, but only for pvp kills). -Rune pouch upgrade. You could add 1 additional rune to your current "Runecoin" runepouch. So for example, You could add (X) Air runes to the Cata pouch to be able to cast spells that cost air runes. -A new samurai dye color. -Staff of balance -Cursed halo - Could be similar to infernal halo stats, while also giving you a boost in blood money per kill, as well as hunter honours passive giving +3 max hits. -Ancient ward(SPK item) It acts as both ancient wyvern shield and dragonfire ward in stats. I personally would like for the rewards to be based around PVP due to it being a PVP based minigame. None of the rewards should "Force" players into playing the minigame, but encourage them. +1
  14. touched

    Fused slayer helm change

    I think fused as is, is very overpowered with 5% dmg off task. Making this helm the BIS helm for magic.(And that's before upgrading it to frost fused). I don't think the helm needs any added buffs. We have items like lava pendant and super anti fire, which protect you from dragonfire attacks. I'm going with -1 to the entire idea. If we were to add a perma protection scroll, it would only further hurt lava pendant's price(It took a drop when we fixed super anti fire).
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