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Munchy

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Munchy last won the day on September 21 2019

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About Munchy

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  1. Munchy

    Runex's content problem

    Only thing i can get behind here is the expansion on the Tzhaar city, would be cool to have more options to try and farm tokkul other than running capes or killing one of the 5 spawns. Maybe add a way to skill for tokkul even through a gem mining that give broken shards that could be sold.
  2. Munchy

    3 nice suggestions

    Most of these concepts are already handled through other aspects of the game. I don't see why you would wanna swap tokens, there is a reason they come in different types, if you could swap it would make it pointless might as well just have "xp" tokens. There are mobs in game that drop high end (unf) potions if you don't wanna take the time to make the whole potion. These can be obtained from bosses like commander zilyana and abyssal sire if you are going for the 3k potions achieve. Last one I could see being useful for cursed caverns opening it up to a little lower skilling level and more useful to a winder range, but there are also tons of noted addy bars on the drop tables that you can easily farm for smithing xp.
  3. Munchy

    Dragon Darts need changed!!!!

    @Iron Logic You can farm about 5-7k charges an hour in raids for scythe, darts can be as low as 200 an hour at kbd. As someone with both I wish darts were as easy as scythe charges to obtain.
  4. Munchy

    Dragon Darts need changed!!!!

    I would highly agree with this. I think a nice remedy would be adding ddarts, either just tips or full darts, to all tables that also have dragon arrows and at the same rate. So some mobs like brutal black dragons, black dragons, and dark beasts could also be a way to obtain dart tips.
  5. Munchy

    Revenant Ether

    I like the idea of a perma brace that costs a larger amount as well. +1 to pt 2 of @touched
  6. Munchy

    Forum Donator Status

    Hello, can I get my donator status updated on forum. It's currently showing nothing. Thanks.
  7. Munchy

    Revenant Ether

    +1 to points 2, 4, and 5. I don't think that wilderness areas need to be afk, some clicks should still be required, revs a super tedious to farm for ether but it's still manageable if you know what you're doing. But something in the equation needs to change, farming revs for about an hour gets me maybe 3k ether, which is only enough for like 3-4 wildy tasks using a single target weapon like craws bow or viggora's chainmace.
  8. Munchy

    Superior Armour Suggestion

    Hey RuneX, i've decided to make a suggestion and i thought i'd get some community feedback on my idea. Superior bosses were a great addition to the game, they came with some really awesome items, most of which have still not appeared in the game from drops yet. I’d like to offer a solution to make the grind feel more rewarding the more time you spend grinding while offering a more direct path to obtaining the armour sets specifically from Leviathan Kraken, and Philosophous Hydra. Currently with the rates that are in game it would require 2000 superior Kraken kills to obtain a full set of oceanic robes, those 2000 kills would be 200,000 Krakens with the tier 2 perk to spawn. Hydra would require 2250 superior hydras, which should spawn within 67,500 kills. This is a ridiculously long grind that gives no consistent progress towards the armor set as you go. These are the current rates for Kraken/Leviathan Kraken as of right now: 1/500 for the superior to spawn, 1 in 200 for the scale and you require 10 for the full set. 2000 sup kills required. 200,000 Krakens These are the rates for Alchemical Hydra/Philosophous Hydra as of right now: 1/30 for the Superior to spawn, 1/250 for the leather and you require 9 for the full set. 2250 sup hydra kills for full set 67,500 hydras for full set I would suggest changing the material that creates the armour to a stackable untradeable currency, (which will be storeable inside the currency pouch for UIM's). Scales for oceanic and a leather scrap for superior, this currency item would be a “always” drop at 10-15 a kill on the two superiors. While a rare drop, at the current rate of a superior leather or oceanic scale would drop a stack of 250-750. Each piece of armor would have different amounts required to craft, E.g, 250 for gloves and boots, 500 for legs and helm, 750 for chest, 2250/2500 scales or scraps required for a full set of armour So this is what I am suggesting the "grind" to be: Kraken: 250 Leviathan Kraken kills, 10-15 scales per kill, with a chance of dropping 250-750 (a complete item) This would equal to around 112,500 Kraken kills (still a grind but a lot less than it is now) Hydra: 225 Philosophous Hydra kills, 10-15 leather scraps per kill, with a chance of dropping 250-750 (a complete item) This would equal to around 6,750 Alchemical Hydra kills. (again, still a grind but you're working towards something) With this change, if you were to not get a single rare hit of the currency it would take 225 superior kills for a full set of armour averaging 10 of the currency a kill, not considering double drops chance from ring, elixir, game mode, or use of luck tokens. Those 225 superior kills would take 67,500 hyrdas, and 112,500 krakens, the numbers are still a grind but progress is made toward the sets on every kill giving more of a sense of accomplishment. Please leave any feed back or suggestions on this idea below. Shout out to James for helping with figuring out numbers for old and new rates.
  9. Munchy

    Skillers need some more love.

    have you tried buying skilling urns, they pretty much offer all the rewards you suggested and are purchased for 10 skilling points ea, then require 1000 of a skilling supply to unlock.
  10. Munchy

    kharazi jungle updates

    i agree with #1 warning would be good for people that don't know. #2- no, we already can trade in gems for sticks, bm could be very op in jungle if you could consistently farm from trading in items farming rates are ok. #3- teleports were adjusted to make them less frequent to avoid easy escapes, making them stackable would just make trying to pk in jungle pointless unless you farm for tb's. #4 the risk of items leaving the jungle is needed, it helps to balance the field when someone has something like a sunspear or cbalde in jungle. Makes those items even more rare as they would leave jungle on death, allowing someone to keep high level items would reduce the risk which is the point of the minigame, it is wilderness. #5 get cursed gloves, but i think it'd be nice to keep rune gloves, being able to bank k3 gloves would break the jungle though. the dps increase is crazy. Maybe we should get graahk gloves added through the current hunter method that would fill a bankable glove slot that isn't shit.
  11. Munchy

    New Slayer helms

    Both cursed blood orb and cursed shards have multiple wilderness based methods to obtain, ie cursed caskets, larran's, rev ether, and farming in caverns. Both items would relieve the rng of hunting one place and offer multiple places within the wilderness to obtain with some methods being more direct or indirect.
  12. Munchy

    New Slayer helms

    i think the 80%-95% would be ok, just not under 80% @Huff
  13. Munchy

    New Slayer helms

    We have had a bunch of awesome slayer update recently and i think that at least two new helms would make a nice addition to the game in areas that are lacking a specific helm, an improved melee helm, and a wilderness helm. We have both the frost fused and lava fused that offer better bonuses than regular helm to magic and ranged respectively and i think that a Earth Fused slayer helm, offered at the same price of 20k rc and a fused slayer helm would fit nicely into the pattern of acquisition we have already and offer a similar bonus like 5 more acc and 5 more str. It could also carry the same texture as the brimstone hammer so it fits together aswell. As for a wilderness helm there is already a lot of dmg boosting that can happen in wildy and i don't think we need more dmg or acc for a wildy helm. A fused helm and a rev weapon can already hit 80+ what would be nice is a way to fuse the hunter's honour hat that comes from 100 cursed shards with a fused slayer helm, to make a helm that has the ability to auto collect blood money. This could be added to the enchantment chest with a 100% recipe of fused slayer, hunter's honour, and cursed blood orb. Please leave feedback and other ideas/critiques. Edit: included texture idea for earth helm.
  14. Munchy

    I lost my cannon

    I tele'd away from VIP zone after the godwars event and my bank was full. 3 pieces of my cannon must have dropped to the ground somewhere and I didn't notice it as first. Happened on ign Munchy. Thanks
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