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YRN

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About YRN

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  1. YRN

    Changing XP Rate ingame

    I think a fee would be effective if you decide to switch more than once. There'd be a cooldown of at least 24hours after switches before you can switch again.
  2. YRN

    Few suggestions for this server

    Nice ideas. The biggest pressing issue right now is definitely drop rates & monster spawn sizes. I'm not saying every person should have free reign over every monster, but the ones (especially used in slayer training) that don't really contribute any drops of astounding value should have more spawns.
  3. YRN

    Skilling related suggestion

    I agree with the agility tokens idea, but the items in the shop should be agility-oriented. Agile Top, Agile Bottom, Agility Lamps, Boots of Lightness etc.
  4. YRN

    Bandits

    This isn't an extremely pressing issue, but it'd be nice to have more bandit spawns, especially cluster together in different areas of the room (maybe utilize some of the other tents in the area too). It'd be good to accommodate more players, especially those on harder game-modes.
  5. YRN

    Suggestion for all modes (mostly prime)

    The game-mode should accommodate the player, not the other way around. (I'm not saying this to say Prime should be easy, but if it's determined that benefits are needed they should be added, regardless of alternative ways to get things done).
  6. YRN

    Changing XP Rate ingame

    Obviously this issue would be rectified, you would receive the perks that correspond with the gamemode you are switching to. I support this suggestion @OP
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