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Kong

Sklling overhaul

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SKILLING OVERHAUL
 

So, @Ryan has already said that he's working on a skilling overhaul with @Nate, so I thought I'd quickly make a list of suggestions for them to see
before they do so.
I think these suggestions would be a nice touch if implemented to Runex and are overall nice alternative methods of training.
I have not gone into detail in each skill section, however, I have provided a link for you to read up on them if you wish.

What do you guys think? Would these be good additions?
Let me know in the comments below.

(My apologize if you have already suggested one of these suggestions, I just wanted to make a list of skill revamps).

 

kzSGpk0.gif M I N I N G kzSGpk0.gif

Spoiler

 

MOTHLOAD MINING 


LhlfbPW.png
You can read more information on motherload mining here:
https://oldschoolrunescape.fandom.com/wiki/Motherlode_Mine

 

 

 

xu8PYYR.gif S M I T H I N G xu8PYYR.gif
 

Spoiler

 

BLAST FURNACE


627f36e71d439b3765e88e8ac87e13af.png
You can read more information on blast furnace here:
https://oldschool.runescape.wiki/w/Blast_Furnace
 

 

 

 

FGL9DeX.gif A G I L I T Y FGL9DeX.gif

Spoiler

 

ROOFTTOP AGILITY


WBA0QjJ.png
You can read more information on rooftop agility here:
https://oldschoolrunescape.fandom.com/wiki/Rooftop_Agility_Courses

 

 

 

VEYFxvI.gif T H I E V I N G VEYFxvI.gif

Spoiler

 

ROGUES DEN


jpJtjHc.gif
You can read more information on rogues den here:
https://oldschoolrunescape.fandom.com/wiki/Rogues'_Den

 

 

 

AknB43s.gif F I S H I N G AknB43s.gif

Spoiler

 

FISHING TRAWLER 


EOfVIyn.png
You can read more information on fishing trawler here:
https://oldschoolrunescape.fandom.com/wiki/Fishing_Trawler

 

 

 

glmGa84.gif W O O D C U T T I N G glmGa84.gif

Spoiler

 

REDWOOD TREES


0TSW57F.png
You can read more information on redwood trees here:
https://oldschool.runescape.wiki/w/Redwood_tree

 

 

 

DU3ndWC.gif F I R E M A K I N G DU3ndWC.gif

Spoiler

 

WINTERTODT


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You can read more information on wintertodt here:
https://oldschool.runescape.wiki/w/Wintertodt

 

 

 

Rl8xs4R.gif H E R B L O R E Rl8xs4R.gif

Spoiler

 

SORCERESS'S/SUMMERS GARDEN


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You can read more information on sorceress's/summers garden here:
https://oldschool.runescape.wiki/w/Sorceress's_Garden/Summer


 


If there are any more skills which you'd like me to add, please let me know which skill and what to be added, I will add it into this thread.
Thank you very much for taking the time to read this.

Kong

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Hmu with them advanced courses under agility as well. And idk, im against wintertodt or whatever it is. That would just be using less supplies.

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good ideas to add to the game, everybody knows that skilling isn't always fun and this could make it a little less annoying and encourage more people to train every skill

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Can 100% agree on firemaking, agility & Mining. As I believe they're the most slacked on skills. 

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+1 to mining, smithing, agility and firemaking.

For mining it could be less click intensive, but if it would be added and it will be the exact same as osrs. The granite trading for ores at the desert mine would be useless at that point or there would be to many ores coming into the game.

For smithing a big yes, because we can have some variation.

For agility a big yes aswell, since we only have 3 courses which makes agility very boring quick.

For firemaking a big yes aswell, because it's getting boring quick same as ^^.

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Not sure if it's a coincidence, but 52xp made a suggestion post very similar to this one ages ago: 

Ryan even voted it as his favourite post, yet basically none of it was added even though he made the suggestions almost a year ago. 

 

3 hours ago, Kong said:

MOTHLOAD MINING 

Very needed. 35-99 at the same place on the same rock is just.. the thing of a shit server, not what we should have on Runex.

3 hours ago, Kong said:

BLAST FURNACE

I don't really see a need for this at the moment. All bars come in to the game from NPC drops at an alarming rate, only time you should need to smelt is for achievements.

3 hours ago, Kong said:

ROOFTTOP AGILITY

I'd prefer to see advanced gnome, barbarian and wilderness courses added.

3 hours ago, Kong said:

ROGUES DEN

Not needed, there are a lot of ways to train thieving and from 84+ you unlock the rogues chest which is amazing money.

3 hours ago, Kong said:

FISHING TRAWLER 

I'd love to see this added and modified to be soloable if needed. 

3 hours ago, Kong said:

REDWOOD TREES

I don't think we really need this to be honest, maybe with the farming guild forcing players to grow their own.\

3 hours ago, Kong said:

WINTERTODT

Firemaking is dull and boring. Make this minigame soloable and we are golden. 

  • Like 2

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Rooftop agility would be fun but what about an agility course for donator zones

 

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Wouldn't mind a farming addition, I personally see this as one of the more annoying skills. Besides herbs all you do is plant and harvest watermelon. Anyways huge +1 to everything.

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I'm 100% for these proposed ideas, as they could serve as a huge welcome for btws as a different way to train skills/obtain materials.  I also definitely wouldn't be opposed if new rewards can be made or gained from doing said activities.

I'd like to make a suggestion to include Construction, more specifically the costume room.  Not as an overhaul per say, but currently there are a good number of items that are missing that would otherwise be an appropriate fit to store inside, such as the heraldic helmets, the studded body/legs trimmed and gilded, couple of the vestment pieces, among others.  The biggest reason why I bring this up is a lot of these items are currently clogging up bankspace, and as newish addition to RuneX, I'd like to keep these items in case I need them for task scrolls since they could potentially use these items, so I don't want to get rid of them.  Also helps with the whole completionist thing.

Tl;dr: Please consider expanding the list of items that can be stored in the costume room.

Thanks!

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