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Iron Logic

Cash Drops

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It seems that almost every NPC on RuneX drops a substantial amount of coins commonly. 

My suggestion is to remove a bulk of the coins from NPC drop tables, especially from bosses that really don't need to drop 100k or so every kill. 

There is way too much GP coming into the game with little amount of sinking. 

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A few goldsink ideas to balance out the influx of GP into the economy could be;

- Add a 500k-2M cost to cancel a slayer task that doesn't reset streak

- Add a 1k:1 GP:RX/RC cost to runeX and runecoin spending.

- Add a Gravestone/Death NPC that collects ALL items equipped and in inventory/Looting bag on death. This does not replace the item-breaking mechanic, only adds another expense to dying.

- Increase the cost of existing cost-teleports, and add a cost to more teleports ( an option to toggle Quick-pay or toggle chat off would make this less of a pain to use)

- Add a Teleport cost to Daily Money Making Activities of 1/10 of the reward. (500K to teleport to rock crabs, kill 25 and get 5M)

- Add a Tax mechanic to the Trading Post

- Add a cost to get out of AFK jail. 100K-1M. Add a Level 1 Stall and a guard to the inside of the jail so they may be pickpocketed for GP if you can not afford to exit the jail.

- Add a cost to the Nurse @ home. Make a toggle option to ignore dialog and quick-pay from bank. This would make House content more reliable to restore your stats at compared to free healing/restores from nurse.

- Pet Tax; Have an NPC similar to the AFK Guard spontaneously appear to charge you for not having your pet on a leash. Price varies based on rarity of pet or number of accessories. Quick-pay from bank. 
 

- Add a 5M F2P (Non-donor) ::yell. This could help newer players advertise items for sale globally at a cost.

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1 hour ago, A New Player said:

A few goldsink ideas to balance out the influx of GP into the economy could be;

- Add a 500k-2M cost to cancel a slayer task that doesn't reset streak

- Add a 1k:1 GP:RX/RC cost to runeX and runecoin spending.

- Add a Gravestone/Death NPC that collects ALL items equipped and in inventory/Looting bag on death. This does not replace the item-breaking mechanic, only adds another expense to dying.

- Increase the cost of existing cost-teleports, and add a cost to more teleports ( an option to toggle Quick-pay or toggle chat off would make this less of a pain to use)

- Add a Teleport cost to Daily Money Making Activities of 1/10 of the reward. (500K to teleport to rock crabs, kill 25 and get 5M)

- Add a Tax mechanic to the Trading Post

- Add a cost to get out of AFK jail. 100K-1M. Add a Level 1 Stall and a guard to the inside of the jail so they may be pickpocketed for GP if you can not afford to exit the jail.

- Add a cost to the Nurse @ home. Make a toggle option to ignore dialog and quick-pay from bank. This would make House content more reliable to restore your stats at compared to free healing/restores from nurse.

- Pet Tax; Have an NPC similar to the AFK Guard spontaneously appear to charge you for not having your pet on a leash. Price varies based on rarity of pet or number of accessories. Quick-pay from bank. 
 

- Add a 5M F2P (Non-donor) ::yell. This could help newer players advertise items for sale globally at a cost.

all but one of these are just pure annoyances and punish lower level/newer players

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3 minutes ago, A New Player said:

A new player can make 3 accounts and do the dailies, gathering 20 achievement points. each account on normal can make up to 100M within an hour of gameplay. Gold sinks arent supposed to be fun and interactive, they are supposed to get gold out of the economy. all "annoyances" have a toggle option to pass, making it a simple gold removal tool.

That would be starter farming, and bannable. 

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10 minutes ago, A New Player said:

A new player can make 3 accounts and do the dailies, gathering 20 achievement points. each account on normal can make up to 100M within an hour of gameplay. Gold sinks arent supposed to be fun and interactive, they are supposed to get gold out of the economy. all "annoyances" have a toggle option to pass, making it a simple gold removal tool.

but making a new player spend 500k just to train at rock crabs is ridiculous and removing safe death can drive new players away. and as UIM BTW said thats bannable and fab got banned for it, they keep a close eye on shit like that

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Rather than sinking gold at the moment, we just need to stop bringing gold in. 

Sinks are useless when I can do dailies for 100m, open up a bag of riches for 500m, a donor casket for 250m and kill just about anything for gold on the side. 

We need to remove most NPC gold drops, because they are un needed.
Remove straight gold from dailies and replace them with bonus boxes etc that players can sell for gold if they need it. 
Remove gold rewards from cursed caskets and donator boxes.
 

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20 hours ago, A New Player said:

- Add a Teleport cost to Daily Money Making Activities of 1/10 of the reward. (500K to teleport to rock crabs, kill 25 and get 5M)

How is this a cash sink??

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Idk, I think it's a good idea for maxed out gear players that can kill tons of a boss.  For newer players on the other hand only able to kill a few boss at a time may really need that extra cash to get to the next upgrade.

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