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Ryan

[March 18th, 2017] Wilderness bosses, Blood money, QoL, and more!

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Content Updates:

  • Blood money currency
    • New currency received while pking!
    • Base amount: 100 per kill
      • Each donator rank received a bonus
    • Wilderness bosses give 25 per kill
    • Speak to the "Wildy trader" near the "Imbue Wizard" at home
  • New wilderness bosses:
    • Vet'ion
    • Callisto
    • Venenatis
    • Pet included for each boss!
  • Malediction and odium ward
    • Requires combination of three different shards
    • Shards dropped by the new wilderness bosses
  • Chat filters
    • New "yell" chat filter
      • Can be toggled off to hide yells (staff yells are still shown)
    • Added proper button displays and hovers
    • Messages sent will now correspond with the selected filter
      • If you send a message while having the "Clan" or "Yell" filter selected, it will send it via cc/yell instead of public
  • Clan management overhaul
    • Added a more advanced clan setup system for clan owners
    • Gives ability to set permissions based on rank (who can join, etc.)
  • Bank boosters
    • Added new "bank booster" item to the donator ticket store
    • Consuming the booster gives +50 bank slots to your account
    • Only two boosts can be used per account (max +100 slots)
  • King black dragon
    • Teleporting to this boss will now take you to the wilderness entrance, rather than straight to the lair
  • Iron men will now be included in overall highscore results
  • Barrows brothers are now a boss slayer task
  • Added spinning wheel near anvil/furnace at home
  • Added flax to the skilling shop
  • Added aggressive black knights located around Rogue's chest (castle)
  • Added new texture effect to various items

Bug fixes and tweaks:

  • Donator icons can now be shown when right-clicking players
  • Increased stock of feathers and vials of water in herb/skilling shop
  • Fixed super defence potion creation (herblore)
  • Fixed sprint being reduced from "one steps" with run toggled
    • This includes sprint being reduced while lighting logs
  • Fixed graphical issues with minimap borders
  • Fixed cannon targeting ineligible slayer monsters
  • Fixed issues with slayer cape effect via max cape
  • Blood, smoke, and shadow barrage now have multi-cast effect
  • Fixed issues with opening barrows brother coffins
  • Tooth/loop half keys are now auto-sent to your inventory rather than dropped
  • Donator zone monsters should now be non-aggresive
  • Fixed mitre hat equip slots
  • Tweaked crystal bow
  • Randomized spawn position for AFK patrol guard
  • Like 1

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Great update, let's hope it increases the amount of pking on the server. Looking forward to the future!

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Very nice QoL update
Keep up the great work, and thank you!

~One

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Looks good - nice to see an update just a week after the last one...

We appreciate it :-) 

 

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On 3/18/2017 at 10:48 PM, Ryan said:

Content Updates:

  • Blood money currency
    • New currency received while pking!
    • Base amount: 100 per kill
      • Each donator rank received a bonus
    • Wilderness bosses give 25 per kill
    • Speak to the "Wildy trader" near the "Imbue Wizard" at home
  • New wilderness bosses:
    • Vet'ion
    • Callisto
    • Venenatis
    • Pet included for each boss!
  • Malediction and odium ward
    • Requires combination of three different shards
    • Shards dropped by the new wilderness bosses
  • Chat filters
    • New "yell" chat filter
      • Can be toggled off to hide yells (staff yells are still shown)
    • Added proper button displays and hovers
    • Messages sent will now correspond with the selected filter
      • If you send a message while having the "Clan" or "Yell" filter selected, it will send it via cc/yell instead of public
  • Clan management overhaul
    • Added a more advanced clan setup system for clan owners
    • Gives ability to set permissions based on rank (who can join, etc.)
  • Bank boosters
    • Added new "bank booster" item to the donator ticket store
    • Consuming the booster gives +50 bank slots to your account
    • Only two boosts can be used per account (max +100 slots)
  • King black dragon
    • Teleporting to this boss will now take you to the wilderness entrance, rather than straight to the lair
  • Iron men will now be included in overall highscore results
  • Barrows brothers are now a boss slayer task
  • Added spinning wheel near anvil/furnace at home
  • Added flax to the skilling shop
  • Added aggressive black knights located around Rogue's chest (castle)
  • Added new texture effect to various items

Bug fixes and tweaks:

  • Donator icons can now be shown when right-clicking players
  • Increased stock of feathers and vials of water in herb/skilling shop
  • Fixed super defence potion creation (herblore)
  • Fixed sprint being reduced from "one steps" with run toggled
    • This includes sprint being reduced while lighting logs
  • Fixed graphical issues with minimap borders
  • Fixed cannon targeting ineligible slayer monsters
  • Fixed issues with slayer cape effect via max cape
  • Blood, smoke, and shadow barrage now have multi-cast effect
  • Fixed issues with opening barrows brother coffins
  • Tooth/loop half keys are now auto-sent to your inventory rather than dropped
  • Donator zone monsters should now be non-aggresive
  • Fixed mitre hat equip slots
  • Tweaked crystal bow
  • Randomized spawn position for AFK patrol guard

Good shit, Ryan. 

 

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Nice update pretty unique content if some is even ported over to spk that would be a plus

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