zFireshots 28 Posted September 26, 2018 As shown by Nate, there is a cursed tbow already coded. As a potential idea, I was thinking that this could be created by using a cursed tbow skin purchased from the runecoin store for 100k runecoins. This skin would be untradable, and would not be permanently attached to the tbow. The cursed tbow itself would be untradable and on death in the wildy it would be detached to drop the twisted bow while the person with the tbow originally would receive the skin in their inventory. It can be detached from the tbow to make the tbow tradable again so it's just as it was before. This would create a good item sink thats purely cosmteic and does no harm to the game whatsoever. The tbows would both be the same stats, of course. Share this post Link to post Share on other sites
Beck 9 Posted September 26, 2018 +1 emaul too please Share this post Link to post Share on other sites
Iron Logic 910 Posted September 26, 2018 The idea of introducing dyes has been discussed quite a bit in the staff chat and would be a much better alternative to this idea. Share this post Link to post Share on other sites
twitch 92 Posted September 26, 2018 I like this idea, seems like it could be a great item sick with god benefit for a lot of players in the same. Share this post Link to post Share on other sites
Death Fury 20 Posted September 26, 2018 +1 love it. But as logical said, dyes is a better alternative. But i love the idea of having money sink in the server. Share this post Link to post Share on other sites
Iron Logic 910 Posted September 27, 2018 5 hours ago, Death Fury said: But i love the idea of having money sink in the server. Unfortunately most things are an item sink, which is fairly counter to a money sink as cash stays in the game while items are taken out, causing a lot of prices to fluctuate. We will hopefully have some real cash sinks sooner or later Share this post Link to post Share on other sites
Matt 74 Posted September 27, 2018 (edited) On 9/26/2018 at 4:54 AM, zFireshots said: As shown by Nate, there is a cursed tbow already coded. As a potential idea, I was thinking that this could be created by using a cursed tbow skin purchased from the runecoin store for 100k runecoins. This skin would be untradable, and would not be permanently attached to the tbow. The cursed tbow itself would be untradable and on death in the wildy it would be detached to drop the twisted bow while the person with the tbow originally would receive the skin in their inventory. It can be detached from the tbow to make the tbow tradable again so it's just as it was before. This would create a good item sink thats purely cosmteic and does no harm to the game whatsoever. The tbows would both be the same stats, of course. We don't need item sinks, the runecoin exchanger is already a killer on that end, we need money sink. Making it cosmetic is a nice idea, but I'd like to see it as a drop from something added in the future or maybe raid reward. Removing it from the tbow like magic fangs is sure a good idea, but not to add it for 100k runecoins. The item vs money ratio is already way too unbalanced. No need to encourage people to throw even more items out of the game. Make it cost 50b instead lol Making the tbow untradeable is imo no point, should have no impact on how it work in the wilderness either. I see people saying money sink and item sinks, but without knowing the difference.... Money sinks is when money actually leave the economy not items.. Edited September 27, 2018 by Matt Share this post Link to post Share on other sites
twitch 92 Posted September 27, 2018 1 hour ago, Matt said: We don't need item sinks, the runecoin exchanger is already a killer on that end, we need money sink. Making it cosmetic is a nice idea, but I'd like to see it as a drop from something added in the future or maybe raid reward. Removing it from the tbow like magic fangs is sure a good idea, but not to add it for 100k runecoins. The item vs money ratio is already way too unbalanced. No need to encourage people to throw even more items out of the game. Make it cost 50b instead lol Making the tbow untradeable is imo no point, should have no impact on how it work in the wilderness either. I see people saying money sink and item sinks, but without knowing the difference.... Money sinks is when money actually leave the economy not items.. 50B is way too much money for something like that, If we want a cash sink that is not the way to do it at all. Share this post Link to post Share on other sites
Matt 74 Posted September 27, 2018 Just now, twitch said: 50B is way too much money for something like that, If we want a cash sink that is not the way to do it at all. It was clearly a joke, but I'd rather have it cost pure cash than runecoins. Share this post Link to post Share on other sites
twitch 92 Posted September 27, 2018 Just now, Matt said: It was clearly a joke, but I'd rather have it cost pure cash than runecoins. I can agree with it costing pure cash and not runecoins aswell. Share this post Link to post Share on other sites
zFireshots 28 Posted September 27, 2018 (edited) 8 hours ago, Matt said: Making the tbow untradeable is imo no point I added this so that the dye overall would be account attached. I do agree that cash can be another method of how this is implemented and would definitely accept that rather than rune coins, rune coins was just my initial thought. Edited September 27, 2018 by zFireshots Share this post Link to post Share on other sites
Castleman 107 Posted October 2, 2018 Cursed tbow would be sick! I’d buy the skin 😂 +1 Share this post Link to post Share on other sites