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Iron Logic

Skilling Suggestions

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This is a list of suggestions to increase the popularity and usefulness of skills and skilling activities. 

This will be a compilation sourced from a variety of posts as well as brand new ideas.

Disclaimer: Some of these ideas are not mine. Any posts I sourced from are linked.

 

@Ryan It is important to keep a balance with wilderness skilling. There needs to be a balance between the best experience and profitable skilling. Never add the best experience and profit for skilling into the wilderness. This is something OSRS has failed to do properly. 

Agility:

  • Add new courses.
  • Add new rewards to the shop to make marks of grace useful.
  • Add more agility shortcuts/areas to make it beneficial to train to higher levels.
  • Make run energy dissipate dependant on your agility level (If it isn't already).
  • Add the ability to recolour graceful (for makes of grace, see point 2)

Must read post regarding agility: 

 Heavily voted on poll regarding various additions to agility.

Hunter:

  • Add more creatures. (Salamanders)
  • Make falcon easier to retrieve. Currently pathing is a huge issue here.
  • Add Puro Puro and Lootable implings.
  • Improve the Experience of Lava Wagtails.

Mining/Smithing:

  • Consider taking some ques from the RS3 mining and smithing rework, Particularly the rock not depleting after 1 ore.
  • Add Motherload mine or blast furnace. 
  • Add Crashed stars DnD.
  • Add Infernoadze or the ability to create infernal tools.
  • Add coal bag and the ability to create bars while having coal in the bag.

Farming:

  • Add Tree and fruit tree patches.
  • Make the harvesting amount random instead of a set amount every time.
  • Add the other 2 'Large' patch areas and make patches take longer to grow.

Herblore:

  • Add the ability to create elixirs through herblore.
  • Add new potions such as super antifires. 

Runecrafting:

  • Add the runecrafting pouches.
  • Add Premium banker to Astral altar.
  • Increase the Experience per hour at the cursed caverns runecrafting.

Firemaking:

  • Add Wintertodt.
  • Add bonfires.

Fishing:

  • Add higher level fish such as Dark crabs or the ability to fish manta rays and sea turtles.
  • Add Fishing trawler.
  • Increase the experience of Lava Eels.

Slayer:

  • Add Zeah catacombs.
  • Add Dark Totems.
  • Add Skotizo.
  • Add superior slayer creatures.
  • Add new items in the slayer store.

Construction:

  • Add the costume room.
  • Add dungeons.

Fletching:

  • Add methods of obtaining Dragon arrowtips and dart tips (See Puro Puro).
  • Rework how darts are created.

Prayer:

  • Add the wilderness chaos altar. (Make it best prayer exp).

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Skilling Points:

Obtainable Skilling Sets:

I would really like to see every skill have it's respective skilling set added. It would be amazing to see these obtained randomly while training the skill just like skilling pets. These would be 'dupe' free and become slightly more common the more experience you have. These could have simple experience buffs or equipping the whole set could give some kind of effect. 

Upgradable Skilling Pets:

I would like to see skilling pets have more uses. This post highlights my thoughts in the comments.

 

Skilling Task bottles:

Adding the ability to 'find' task bottles while skilling would be a nice bonus to skillers. This could act like crystal keys and just magically appear in your inventory or similar to OSRS and be found during certain skilling activities such as woodcutting or fishing.

 

 

Other Post:

 

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+1 to all that shit, would make skilling more pleasant in general.

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