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Nick

QoL Suggestion

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Quality of Life updates (QoL) are also important, alongside content updates. This is a list of a few things I think should be added, tweaked, removed or re-vamped.

Let me know your thoughts, any questions please ask.

 

Better indication burners (used for Gilded altars) are extinguished.
          Possibly a in-game message or something?
Staff of the dead Special Attack
Fix Max Cape
          Says it carries the ability of all skill capes ingame, however, the effects don't work.
          Add a "teleport" option too the maxcape (Both in inventory, or wielded)    
          Allows you to teleport to your house (Unlimited to use -  slightly buffed version of the Construction Cape perk)
Add Rune Pouch
          5k Blood money
          75k RuneX points
          50 Achievment points
In-game message once your Farming Crops/Herbs are ready
Toggle for a hit indicator, so you can either see Experience Gained, or your hit value (As you can do on Spawn Pk)
Toggle for game information 
          For example, max cape (http://prntscr.com/gek9lm)
Oldschool Runescape Prayer Book
          Additionally, adding Preserve Prayer
Oldschool Runescape Model Changes
          Amulet of Fury (or)
          Spirit Shields
          Dragon Claws
Disable NPC agro when you're attacking a player
Give amulet of glories the ability to teleport you from 30 and under wilderness levels
Re-work client stability
          I have a powerful PC, there's no reason why my FPS should fluctuate the way it does
::Players command shows amount of players in the wilderness
Disable use of Cursed Cavern portals if in combat
Rigour & Augury should be blacked out if you don't have the perk unlocked
Remove portal from Wilderness Agility
When wearing the Ardougne Cloak 4 - you receive noted dagganoth bones in Dag kings lair

--- Updated 9/7/2017 ---

When wearing farming cape & farming crops/herbs, you receive them in noted form
Fix magic secateurs effect
Fix farming cape effect

Edited by Nick
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1 hour ago, Nick said:

Quality of Life updates (QoL) are also important, alongside content updates. This is a list of a few things I think should be added, tweaked, removed or re-vamped.

Let me know your thoughts, any questions please ask.

 

Better indication burners (used for Gilded altars) are extinguished.
          Possibly a in-game message or something?
Staff of the dead Special Attack
Fix Max Cape
          Says it carries the ability of all skill capes ingame, however, the effects don't work.
          Add a "teleport" option too the maxcape (Both in inventory, or wielded)    
          Allows you to teleport to your house (Unlimited to use -  slightly buffed version of the Construction Cape perk)
Add Rune Pouch
          5k Blood money
          75k RuneX points
          50 Achievment points
In-game message once your Farming Crops/Herbs are ready
Toggle for a hit indicator, so you can either see Experience Gained, or your hit value (As you can do on Spawn Pk)
Toggle for game information 
          For example, max cape (http://prntscr.com/gek9lm)
Oldschool Runescape Prayer Book
          Additionally, adding Preserve Prayer
Oldschool Runescape Model Changes
          Amulet of Fury (or)
          Spirit Shields
          Dragon Claws
Disable NPC agro when you're attacking a player
Give amulet of glories the ability to teleport you from 30 and under wilderness levels
Re-work client stability
          I have a powerful PC, there's no reason why my FPS should fluctuate the way it does
::Players command shows amount of players in the wilderness
Disable use of Cursed Cavern portals if in combat
Rigour & Augury should be blacked out if you don't have the perk unlocked
Remove portal from Wilderness Agility
When wearing the Ardougne Cloak 4 - you receive noted dagganoth bones in Dag kings lair
Add Karambwans

I'll number my input based on the main suggestions.

1. Yes.

2. Sure.

3. Why bother? Teleporting to your POH is pointless once you have a max cape in my opinion.

4. Sure, but not as an achievement point item.

5. No, they take barely anytime to grow. If you are actually training farming this would be pointless since you aren't actually leaving the patches.

6. I Guess, but we have very little pking, not sure this would be a great time investment.

7. Yes please, has been suggested a few times.

8. Sure.

9. Pointless, we are not osrs.

10. To my knowledge, NPC agro is disabled once the other player attacks you back. I can't support it being disabled once you attack a player. This makes escaping much harder than it should be.

11. Sure, but we also have teleport tabs which work.

12. I also have a powerful PC and I do not notice much or any fps fluctuation. 

13. NO! This is a ridiculous suggestion that would do nothing but hurt the players trying to use wilderness content. Pkers need to put the time in to find players in the wilderness.

14. No, Teleblock.

15. Sure.

16. No, teleblock.

17. I guess, ardy cloaks could have some more benefits.

18. We have them. In Kharazi, you can fish them as well as get them quite commonly as noted drops from  most NPC's.

 

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5 hours ago, Sydpreme said:

Agree with pretty much everything BUT all the wilderness suggestions.

Same here.

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Can't disagree with anything, they (Nate, Ryan) need to focus more on the wilderness as it's a huge portion of RSPS players, and we're totally missing that market. We do already have karambwans but they're a pain in the ass to get, possibly add a karambwan spot to the wilderness since we're on that topic. 

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