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Runex Relics / Artifacts

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Introduction

Similar to the Shattered Relics League on OSRS, Relics (or Artifacts? to be more unique) would provide individual boosts to players' accounts for a certain period of time either daily or weekly, depending on the power of said Relic/Artifact. Such powerful rewards must come with some level of sacrifice, which is why these relics/artifacts would function doubly as sinks for items, gp, rune coins, and anything else the devs may find appropriate.

 

How would Relics/Artifacts work?

Similar to Auras on RS3, or Relics from Leagues on OSRS, the boosts could either be tradable and thus stimulate the economy, or remain untradable and behind varying levels of requirements to encourage players to go after them. Essentially, once you have unlocked a perk, you are permanently able to use it once every 24 hours or, if the perk is more powerful, once every week. These boosts would last for different ranges of time, some as short as 30 minutes while others might last up to 2 hours. 

Only one Relic/Artifact can be active at a time and once activated, cannot be deactivated until the timer runs out.

 

What would these Relics/Artifacts be exactly?

Depending on whether or not they are added as equippable (which would require a new item slot, similar to Auras), tradable, or individual boosts - they would function in a similar way to world boosts, but only be applied to the player that has used them. While that does sound overpowered, the perks wouldn't be as strong as the world boosts themselves, they would just function in the same manner - as (sometimes) invisible boosts to your account that provide a vast array of benefits.

Relics/Artifacts would have different tiers and categories. This allows for dozens of possible perks to be added and the ability to benefit anybody, no matter what kind of player you are. Categories could include PvM, Skilling, Wilderness PvM, and Utility perks and would each have two tiers - silver and gold - providing different levels of boosts for those willing to spend more to obtain them.

 

What are some examples of these Relics/Artifacts?

While I haven't particularly thought of many examples, I have come up with a few with inspiration from osrs and other games. Take these examples with a grain of salt because most of them don't have much thought put into them, they are just to get a general idea. 

  • PvM Relics/Artifacts
    • Knife's Edge (silver) - Players deal 0.3% additional damage for every hitpoint missing (1 hour)
      • Knife's Edge (gold) - Players deal 0.6% additional damage for every hitpoint missing (30 mins)
    • Overloaded (silver) - All combat skills are permanently boosted by +8 (+4 for magic) (1 hour)
      • Overloaded (gold) - All combat skills are permanently boosted to Enchanted Heart levels (30 mins)
    • Chain Magic (silver) - Players have a 10% chance to hit an extra time when casting spells (1 hour)
      • Chain Magic (gold) - Players have a 20% chance to hit an extra time when casting spells (30 mins)
    • Double Tap (silver) - Players have a 10% chance to hit an extra time when using bows/crossbows (1 hour)
      • Double Tap (gold) - Players have a 20% chance to hit an extra time when using bows/crossbows (30 mins)
    • Fast Metabolism (silver) - Player hitpoint regeneration is increased by 2x (stacks with Rapid Heal prayer) (1 hour)
      • Fast Metabolism (gold) - Player hitpoint regeneration is increased by 4x (stacks with Rapid Heal prayer) (30 mins)

 

  • Skilling Relics/Artifacts
    • The Alchemist (silver) - When cooking food, cleaning herbs, or making potions, provides a 25% chance to complete the entire inventory and reward full experience (1 hour)
      • The Alchemist (gold) - When cooking food, cleaning herbs, or making potions, provides a 50% chance to complete the entire inventory and reward full experience (30 mins)
    • The Craftsman (silver) - When smelting ores, smithing bars or cannonballs, crafting leather, cutting gems, or fletching logs, provides a 25% chance to complete the entire inventory and reward full experience (1 hour)
      • The Craftsman (gold) - When smelting ores, smithing bars or cannonballs, crafting leather, cutting gems, or fletching logs, provides a 50% chance to complete the entire inventory and reward full experience (30 mins)
    • Personal Banker (silver) - Resources obtained from fishing, woodcutting, mining, and farming have a 25% chance to be deposited directly to the players bank each action (1 hour)
      • Personal Banker (gold) - Resources obtained from fishing, woodcutting, mining, and farming have a 50% chance to be deposited directly to the players bank each action (1 hour)

 

  • Utility Relics/Artifacts
    • Marathoner (silver) - Players run energy drains at 0.5x rate and ignores character weight (1 hour)
      • Marathoner (gold) - Players run energy drains at 0.25x rate and ignores character weight (30 mins)
    • Point Hoarder (silver) - All points (runex, boss, challenge, etc.) increased by 25% while active (1 hour)
      • Point Hoarder (gold) - All points (runex, boss, challenge, etc.) increased by 50% while active (30 mins)

 

I'm currently unable to brainstorm any PvM Wilderness related examples (or find any that inspire me that would work on Runex). However, these could include the ability to determine obelisk destinations, teleport above 20/30 wilderness x amount of times, etc.

 

Let me know what you guys think. :^)

Edited by 52xp
Made things prettier.
  • Like 1

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I luv relics and the idea of relics but they would have to create a separate world or server like leagues to implement that. They are overpowered for the current game mode and its already revolves all around afk. 

great idea but not for runex. Leagues event yes.
 

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