Ryan 873 Posted October 26, 2021 Elite Barrows You can now obtain "Elite barrows" scrolls from the Barrows minigame! Scrolls are obtained in bundles of 5, and very rarely a bundle of 25 This scroll operates very similar to a Nardah scroll, allowing you to bring 1 other person to do co-op runs! The fight is entirely instanced, and begins with a random Elite barrows brother that you must fight. After it dies, 2 more awaken. Once those 2 die, the last 3 spawn together Each "elite" version of the barrows brothers have difference mechanics Elite Dharok will recoil 10% of your damage back at you Elite Verac has a 1/6 chance to deal a smiting bleed damage special attack Elite Torag's defences increase as his health lowers Elite Karil has a special attack where he fires a shot that venoms you, and reduces your run energy Elite Guthan has a 1/6 chance to cast vengeance when attacking Elite Ahrim alternates between ice barrage & blood barrage spells Elite barrows rewards When fight ends a reward chest appears, with a 1/32 chance for it to be a rare chest (1/16 if you do not have a duo partner in your instance) Within these rare chests, you have a chance to find some new unique "corrupted" barrows weapons Wretched Dharok's axe Stronger stats with an effect that doubles boost of Dharok's set effect in PvM Defiled Verac's flail One tick faster attack speed & strong stats When wearing full verac armor set, has a 33% chance to cause bleed damage, dealing 5 damage per tick for 10 ticks (4 ticks in PvP) Corrupted Torag's hammers One tick faster attack speed & stronger stats Effect that increases strength bonus by 1/6 of your crush defence bonus Tainted Karil's crossbow Stronger stats, and an effect that increases ranged strength bonus by 1/4 of range attack Infested Guthan's spear Stronger stats, and an effect that allows you to heal up to 20% above your max HP (118/99, for example) Blighted Ahrim's staff Stronger stats, and an effect that completely ignores enemy magic level in magic defence calculations Elite Achievements There is a brand new set of achievements, especially for those end-game players who've seen & done it all! To unlock this set of achievements, you must have 200 achievements completed and pay 10,000 rune coins to King Percival at home. The achievements are divided in three tiers (novice/adept/master), with each tier having their own "completion reward"NOTE: "Elite achievement points" was something we added in case we wanted to introduce a separate point shop; there is no current use for them Some achievements are not retroactive (meaning if you completed it before this update, it's "caught up" and completed now), but some are. In addition, you can unlock the Elite completionist cape by having the original comp cape unlocked, and completing all elite achievements except for the 200M exp ones (we decided to cut Prime mode players a break!) The Elite completionist cape allows you to pick animated textures for your detailing, and also introduces new BiS cape stats! (+10% drop rate bonus included) Skilling Updates This update includes quite a few different improvements to our skilling system, including a brand new dungeon Cavern of Prosperity You must have a Skiller's Tome II or higher (including ancient tome) equipped in order to teleport here! Every single monster in this dungeon must be killed using various skilling methods! Some monsters have two different skilling methods you can attack them with (kill Tanglefoots by woodcutting with an axe, or farming with secateurs for example). The better your skiller's tome, and the better your respective skill level of that type, the more damage you'll deal. Each monster drops different pieces that can be combined to a Galvanic totem (similar to Dark totems), which can be used to fight the Galvanic Golem boss! This boss has some brand new unique drops, including.. Exalted butterfly net Gives a guaranteed 80% chance to catch implings Grants a 10% chance to double the impling's loot! Galvanic boots Acts as a "boots of stone" (brimstone dungeon) Provides infinite run energy Natural special attack regeneration rate increases by 50% Prevents being stunned by the Galvanic golem (one of his tedious mechanics) Galvanic pickaxe Highest tier pickaxe in Runex! Special attack costs 100% special energy, and boosts your mining level by 20% Galvanic pet Increases damage dealt in the Cavern of Prosperity by +33% for all skilling methods Fruit Tree Farming You can find saplings from different monster drops ("search item" drop tables in the info panel) or from the Farming supply box in the skilling point store. Each tree takes approximately 16 minutes to grow (can be reduced with things like magic secateurs, etc.). Planting trees also requires mandatory protection costs, which are often harvest vegetables/fruits from previous farming plants/trees. (Tree growth in the image below was sped up for demonstration) Bonfires / Firemaking You now have the ability to add logs to a new large bonfire at home, but it gives 10% less exp than manual lighting Firemaking now has a rare chance (slightly less rare manually burning logs vs. bonfires) to encounter Fire spirits Fire spirits have a rare chance to give random noted gems, charms, task bottles. They have a rare chance to give uncut onyx & uncut zenyte, or a Fire spirit pet (cosmetic, does not apply to the skilling pet collection log) Skilling Tasks The skilling task system is better than ever before! Increased coin reward per task from 2.5M to 10M Removed the requirement to bring back resources Streamlined the interface (similar to picking up / cancelling slayer tasks) Completing skilling tasks grant EXP for the skill type, scaled based on current level of that skill (capped at 25k exp) Lower the length / requirements of most skilling tasks Added rooftop agility course tasks Removed the onyx cutting task Other / Misc. Skilling Aerial fishing now available at Fishing Guild. Requires 75 fishing & hunter, and gives "mahi-mahi" that can be exchanged at the Fisherman npc. Rare chance to obtain crystal keys & sunken treasure caskets as well. Crystal saw Costs 20 skilling points, grants 5% construction exp boost Grants hidden +7 construction boost allowing you to build things +7 above your level Barbarian gold Gold nuggets from barbarian skilling methods, can be spent on Lamps, bag of tokens, prize boxes, point m boxes Lucky implings Very rare implings, gives task scroll caskets & grandmaster task bottles Dark graceful dye enchantment Requires 1x Blue, Red & Green dye, 250x Marks of grace Elixir of spright Gives +5% skilling exp &+25% skilling pet drop chance for 60 minutes 500 Marks of grace or rarely from Fire spirits / Sunken treasure caskets / Bird nests Tiaras Cost 20 skilling points each, gives 2x Runes of that type (stacks with rc cape & elemental gloves) Bird nests Added to woodcutting, gives dag rings, high tier seeds, bag of riches, task bottles Rare chance for grand crest pieces, VERY rare chance for ancient rings We've added a much better looking "make" interface for skilling across the board (except smelting bars, at the moment) Halloween Event 2021 The Halloween event is here, too! Note from the developers: This time around we're going with a new approach for events, rather than the typical F2P roaming monster hunting. Events have also unfortunately been a bit too rewarding, often times being detrimental to the economy & game balance, so we've toned that down slightly. Events will still be plenty rewarding, but we're pivoting from events being "get rich quick" moments. Instead, we want them to be as intended.. additional fun & festive content for the players to enjoy. It should be apparent that we are now focusing most of our dev. efforts on permanent content, rather than event content which gets wiped/deleted after 1-2 months. Cross-over theme (easter/h'ween) Due to RX not having an Easter Event (during our datacenter fire) there are some spooky Easter themes blended into this event. We've also brought back some old easter items in this event's coin shop, since they were missed out on! Frankenstein's Castle (mini-quest) You must help Dr. Frankenstein build his monster! Speak with the Grim Reaper at home to teleport to the castle and begin! This repeatable mini-quest requires you to do various skilling-related activities inside the mansion to help the doctor find six different body parts required to build a monster of his own creation, and bring it to life! Spoiler You earn h'ween tokens throughout the mini-quest, and receive 2,500 tokens for completing it (completion reward ignores hourly caps) After completing it, you can repeat it for additional rewards! You also earn one-time rewards for repeating it 'x' amount of times Event activity scrolls After completing the mini-quest for the first time, you receive an Event activity scroll! You can use this scroll to unlock one of the following activities: Skilling (earn tokens from skilling tasks) Raids (earn tokens from raid completions & boss kills) Slayer (earn tokens from completing slayer tasks) Once unlocked / activated, you will (for the rest of the event) earn h'ween tokens from that activity. You can earn more scrolls from the mini-quest repeat system, or from the event coin shop! (This is similar to the "cycle activity" system, but it is constantly running once unlocked) A few notes to clarify: These scrolls are not tradeable These scrolls are wiped after events are over, so don't waste them by trying to save them for the next event! Unlocked activities will reset after events are over, so you'll have to unlock them again for winter, etc. "Challenge Mode" System You can purchase a Challenge Mode orb from Diango at Edgeville shops! Challenge mode enforces the following: Your damage dealt is decreased by -20% Curses prayers can not be used Elixirs can not be used Pets can not be used Equipment gear bonuses are capped at 200 Challenge mode grants the following: Drop rate increased by +35% Challenge points earned from kills (spendable at a shop) Required for an Elite achievement Unique tasks and rewards You can earn some rewards for certain challenge mode "completionist" tasks These tasks and rewards can be viewed when you open the challenge mode menu (clicking the orb) Wandering Merchant Changes Changes have been made to some Wandering Merchant tasks, and we've introduced some new unique rewards! Added some new item requirements across the board Golden mbox removed from wanderer's tasks Blood phoenix effect task fixed for wanderers (Was meant to be Frozen wyvern shield) Exotic mystery box & exotic mbox (u) added to shop Tradeable one is 750 tokens, (u) is 500 tokens & both have a limit of 2 per week. This special mystery box has an exclusive table of rewards that cannot be obtained from any other reward tables in the game. Also contains some very rare new unique rewards. Bonus replay scrolls (Exotic mbox reward) Resets your daily moneymaking tasks and rerolls your 2x moneymaking task Chaos luck tokens (Exotic mbox reward) Gives x1-4 drop rolls from PvM kills Ring of condensing (Exotic mbox reward) 70% chance to note resources gained from skilling while equipped Soothsayer pendant (Exotic mbox reward) Gives +15% drop rate bonus. Must be worn for 30 seconds before boost activates. Necromancer's tome (Exotic mbox reward) Boosts all pvm damage dealt by 33% when having a summoning familiar out. Boosts damage dealt by summoning familiars (including special attacks) by 50% Shadowrend sword (Exotic mbox reward) Has a 50% chance to deal 2x damage on hit. 15 second cooldowns between damage boost activations. Attack speed of weapon is +1 faster when using Accurate style. Damage of weapon is increased by 33% when using Aggressive style. Stormbearer fang (Exotic mbox reward) Attaches to trident of the seas to make Trident of the Storms Storms trident auto-casts a Lightning barrage spell (hits 3x3). Lightning deals 50% more damage to targets that were recently hit with a water spell (10 second threshold). Trident also has a special attack that summons a rain cloud, dealing high water damage to enemies. Afflictions Raids Luck When running 4+ afflictions raids, there is now a "bad luck protection" system that can help prevent large dry streaks You are guaranteed a purple after 20+ dry raids in a row for Expert You are guaranteed a purple after 15+ dry raids in a row for Master You are guaranteed a purple after 10+ dry raids in a row for Grandmaster This system has some limits, though! Just to clarify on a few IMPORTANT aspects.. Guarantees are counted separately for each mode (therefore you can't do 9 Expert raids then switch to GM for a guarantee, for example) Guarantees are counted separately for each raid type as well (you can't do 9 GM CoX and switch to ToB for a guarantee, for example) Getting a purple before your guarantee will reset the guarantee's counter for all difficulties of that raid type Gameplay changes, QoLs, Bug fixes Pet accessories now give 1/2 potency during the affliction raid Drop rates increased by +5% for non-affliction table rares when using 5 afflictions Rare drop rates for CoX improved in both normal and affliction raids Crestbearer (t) pieces created via platinum token shop (Cosmetic upgrade only) Fixed broken equipment set bonuses button on custom item guides interface PvP armor death degradation reduced to 250 charges per death for plankermans Promo coins have been added to currency pouch Ancient maces added to nardah sarcophagus uncommon table & added as a 1/10 chance from Sand mummy Reduced prices of some rewards in PvP training grounds & added Bag of tokens to reward shop Ornate armor added to Fancy storage in PoH Crystal key added to Rock crabs daily reward list 3x Point mbox added to Skilling task daily reward list Fixed a bug that calculated magic defence incorrectly and used the player's magic level instead of the enemy's magic level for calculations. This change will affect the way you fight high magic level opponents like King Lava Dragon for example, making them harder to defeat when using Magic. Bunyip summoning familiar - Scroll "Special" buffed to produce a manta ray instead of lobster Spirit terrorbird sumnmoning familiar - Scroll "Special" buffed to restore 50% run energy instead of 15% Giant wolpertinger summoning familiar - Scroll "Special" buffed to boost magic by same amount as Imbued heart Fire/ice/moss titan summoning familiar - Scroll "Special" healing cap increased to 27 hitpoints healed per usage instead of 17 hitpoints per usage Unicorn stallion summoning familiar - Scroll "Special" healing cap increased to 34 hitpoints instead of 12 Abyssal titan summoning familiar - Scroll "Special" newly added, now gives 10 pure essence on cast Lava titan summoning familiar - Passive effect gives secret mining level boost of +10, increasing mining speed Summoning familiar attack timer changed from 6 ticks (godsword speed) to 4 ticks (whip speed) Steel titan, rune minotaur & spirit phoenix summoning special attack max hits increased by +10 Vote exchange changes: Some prices slightly lowered & reward amounts slightly raised (Example: Gives 25 luck tokens instead of 15) Brimstone key rate formula is now 225 - NpcMaxHp (Previously formula for rate was 160 - NpcMaxHp / 3) This does not change the boost from scrolls or the minimum drop rate. All this will do is make higher hp npcs more profitable and less hp npcs less profitable. Cursed crypt reward amount increased from 3-4 per chest to 4-5 per chest Elixir packs added to Mystery shard shop for 350 shards ea, 2 in stock per week All gem loots from pickpocketing npcs slightly buffed Sacred titans can now drop between 1-3 sacred tokens instead of 1 Amethyst golems have had sacred tokens added to drop table alongside ancient shards. Ancient shards on their table are now 1-4 instead of 1-3 Prayer restored from holy ghrazi & holy sanguinesti is 2.5x greater than before Vespine shortbow effect of +33% accuracy and +20% damage against poisoned foes is now +66% accuracy and +40% damage Vespine shortbow spec damage amount increased by 40% (Increases viability as a defense lowering spec weapon to be on par with other defence lowering spec weapons) Impling catching daily moneymaking task added All daily moneymaking rewards slightly buffed to be more appealing (and help midgame a lot more) Kalphite queen drop table slightly buffed to be more appealing Lizard shaman drop table slightly buffed to be more appealing Demonic gorilla drop table slightly buffed to be more appealing Zulrah drop table slightly buffed to be more appealing Point boxes/chests slightly buffed to be more rewarding Superior slayer tome added to RX point shop for 250k points as alternate method of obtainment Scythe of vitur slash attack lowered from 185 to 125. Strength bonus lowered from 152 to 150. Scythe of sanguinesti & Holy scythe of vitur slash attack lowered from 205 to 150. Strength bonus lowered from 160 to 155. Twisted bow uncapped in PvM Magic level of Zulrah increased +125 (Making tbow stronger and magic weaker) Magic level of Chasmquaker phase 1 increased +125 (Making tbow stronger and magic weaker) Magic level Cerberus increased by +125 (Making tbow stronger and magic weaker) Gravity ballista reworked - Now deals damage based on how heavy opponents are. Enemy weight formula biggest factors are size of npc, if the npc uses melee, and how "big"/"fat" the npc is visually. (For example, Bloat in ToB) Slayer's staff (e) task damage boost buffed from +5% to +15% Chasmquaker soak effect on phase 2 reduced from 50% to 25% when all golems are dead Starter mysterious casket buffed - Gives more coins/rc & now gives Catalyst/Luck/Epic luck tokens Added new raid protection Spright elixir fixed to give 5% skilling exp PvP Equipment fixed to lose 250 charges on death UIM daily rewards now all go to the reward coffer (Fixes issues like raid daily rewards disappearing, etc.) Fixed an issue where you lose some items when dying with over 28 kept items (the remainder will go to your bank or on the floor if bank is full / UIM) Fixed a bug where Abyssal sire or Zulrah kills sometimes counted as 0-1 seconds, etc. (this would ruin leaderboards) Fixed a bug where Ultimate phoenix pet was giving all runes instead of just the ones the phoenix pets give Fixed an issue where Dark totems would still be consumed when selecting the skotizo option while teleporting somewhere else Fixed Twisted Dragon Hunter Crossbow not working on Olm and Hydra Fixed Experiment No.3 only counting towards the first experiment achievement Remove one of the giant boots in the ancient urn log 3 Share this post Link to post Share on other sites
Wayne 289 Posted October 26, 2021 AWESOME UPDATE!! 👏 Share this post Link to post Share on other sites
Java 86 Posted November 7, 2021 Phenomenal updates!!! Share this post Link to post Share on other sites