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Ryan

[July 16th, 2020] Summer Event 2020

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Content Updates:

  • Summer Event 2020
    • It's finally here, we're excited to finally release the RuneX's 2020 summer event!
    • Earn summer gems from a wide variety of activities, including a unique limited time minigame!
       
    • Summer battlefield (skilling minigame)

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      • There is an endless war between the Wizards and Warriors. You can join this war by jumping into the Oasis located at home
        • You will be auto-assigned to one of the two teams based on how many players are on each (auto-balanced)
        • In the battlefield, there are countless wizard and warrior NPCs attacking eachother
        • When an enemy NPC dies, your team earns a point for that round. Your job is to participate and help your team win!
          • Every 30 minutes, the round ends and team scores will reset
          • During the round, the team with the leading score will receive +10% gems from the minigame activities
          • When the round ends, players on the winning team earn 1,500 gems each (losing team earns 750 gems)
          • You only receive this round ending bonus if you participated enough during that round!
        • There are many ways to earn gems and help your team win!
           
      • Bandages
        • With an axe, you can chop down White trees in the battlefield for white tree remnants (woodcutting exp)
        • Use these remnants to craft bandages at your team's base (crafting exp)
        • Bandages can be used to heal ally NPCs, which will earn you summer gems!
           
      • Weapon crafting
        • Regular combat does not work in this minigame! You must craft special weapons to fight enemy NPCs
        • Mine Ancient rocks in the battlefield and smelt them into Ancient metal at your team's base
        • You can then use the ancient metal craft the event weapon at your team's base
          • These weapons degrade after certain amount of hits, requiring you to craft more of them
          • If you leave and re-join the minigame, any of the event weapons in your bank/inventory/etc. will turn to dust!
             
      • Upgrade potions
        • Pick white/red/blue berries from special bushes in the battlefield (farming experience)
        • You can take these berries to your base to craft potions at your team's base (herblore experience)
        • Offensive potion (2 white berries, 1 red berry)
          • You can use this potion to temporarily boost ally NPCs damage (earns you gems)
          • Alternatively, you can drink this potion to upgrade your damage
        • Defensive potion (2 white berries, 1 blue berry)
          • You can use this potion to upgrade ally NPCs damage soaking (earns you gems)
          • Alternatively, you can drink this potion to upgrade your damage soaking
        • Skilling potion (5 white berries)
          • You can drink this potion to upgrade the speed of your skilling within the minigame

             
      • Ballista air strikes
        • Mine Ancient rocks in the battlefield and smelt them into Ancient metal at your team's base
        • Use the Ancient metal to craft a Giant javelin at your team's base!
        • Take the giant javelin to your team's Ballista and load it (construction experience)

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        • The general will give you a Ballista horn which you can choose to blow when you're ready
        • Once the horn is blown, the ballista will prepare to fire at the location your player is in
        • The ballista's strike will damage all enemy NPCs in that vicinity, granting you gems based on how much total damage was dealt

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    • Sun-burned citizens

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      • Use a super-soaker to spray them with water so they can cool off, and they'll grant you rewards!
        • You can obtain a super-soaker by speaking with the Vacationer located at home!
      • There are three different citizens one being the most common, one being uncommon, and another being rare
        • Uncommon citizens give bonus gems and a chance for a bag of riches
        • Rare citizens give a lot more bonus gems, and a chance for a summer mystery box
           
    • Summer elementals (wilderness activity)

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      • There are now Summer elementals roaming around the wilderness!
      • Use a super-soaker to spray them with water, which kills them for summer gems and other great loot!
         
    • World bosses (Solar & Lunar demon)

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      • This year we have two bosses spawning together as one! Every four hours, the Solar and Lunar demon will rise
      • You are required to use a Super-soaker in order to attack thesm
      • They will take turns performing attacks. One firing range projectiles, and the other one firing magic
      • As usual, every player who deals damage to world bosses will receive a drop!
         
    • Event keys & Event task scrolls (Integrity change)

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      • There has been an ongoing issue with recent events, where players stockpile key chests and task scroll caskets until events release in order to take advantage of the "key chest" and "task scroll" cycle activity events.
      • While we understand this may upset some of you who treated this as a "meta", we did not originally intend for so much event currency to enter the game from gameplay that wasn't during the event
      • To keep things at an even playing field for this event (and future events), the "key chest" and "task scroll" activities have been removed. We've added this brand new Event key and Event task scroll feature, which rewards grinding during events!
         
      • Event keys
        • During events you will now receive "event" variants of chest keys
          • These keys will have a little event icon next to them (see above)
          • Example #1: Instead of receiving "brimstone keys" during brimstone tasks, you receive "event brimstone keys"
          • Example #2: Crystal keys from NPC drop tables will drop as "event crystal keys", and crystal key loop/tooth halves are given as "event key halves"
             
        • If you open chests with these keys at any time during the event, you will be given event currency:
          • Event crystal keys: 50-100 gems (rare chance for 500)
          • Event lava keys: 75-125 gems (rare chance for 1,000)
          • Event brimstone keys: 75-150 gems (rare chance for 1,000)
          • Event larran's keys: 100-150 gems (rare chance for 1,000)
             
      • Event task scrolls
        • If you complete task scrolls during events, you will now receive event variants which grant currency when opened!
          • Easy casket (event): 500 gems
          • Medium casket (event): 1,000 gems
          • Hard casket (event): 1,500 gems
          • Elite casket (event): 2,000 gems
          • Master casket (event): 3,000
             
  • Kharazi minigame additions/changes
    • Blood shaman robes added to the new Jungle blood money exchange
      • Requires Blood diamonds as an additional currency to create robe pieces
      • Blood diamonds are extremely rare, and only obtainable from Blood shamans and the Jungle demon
         
    • The bottom half of Kharazi jungle is now single zone combat. No longer multi!

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    • New Blood chinchompas added to the enchantment chest at home!
      • Requires 50 blood diamods, 10K BM, and 1K Kharazi chinchompas (70% success)
      • This chinchompa restores health by 10% of damage dealt (no healing cap)!
         
    • Other additions / changes:
      • Kharazi cape has been added to the Jungle voodoo exchange
      • Shop minimap icons added to all Tribal merchant locations
      • Key icons added above jungle chests
      • Mystic statue trading stick exchange amounts reduced from 15 & 30 to 10 & 20 when trading in uncut gems
      • Undead ones have slightly reduced attack speed, and no longer attack through walls
      • Hunter graahk's pieces now have proper rune coin prices
      • Jungle totem rune coin value lowered from 750 to 450
      • Falconer's glove rune coin exchange price reduced from 1,000 to 750
         
  • Gameplay changes / Misc. content
    • Larran's chest drop rate buffed by 25%
      • Added 1/25 chance to receive 10x blood money
      • Significantly reduced the rarity of very rares / rares
      • Chest should generally feel a lot more rewarding than before
    • Larran's slayer helmet buffs
      • +7.5% damage increase stronger than before in the wilderness (12.5% total in the wilderness)
      • Now increases your chance to receive Larran's keys on slayer wilderness tasks
    • New Lava spawns have been aded to the lava maze
      • Level 32 monster with decent low level wildy drops
      • Also available as a new wildy slayer task
    • Void slayer scroll
      • New slayer point shop item (1,000 slayer points)
      • When activated, you'll permanently deal +20% damage on slayer tasks with full void sets
    • Blood orbs
      • Added new Skiller's blood orb for 50M coins
        • Gives +15% skilling experience in the wilderness
        • Gives a 10% chance to double skilling resources/loot obtained in the wilderness
      • Increased price of Master blood orb to 50M coins
      • Cursed orbs now drop 50M coins on death instead of 25M
    • Magic formula
      • Added system where you will be unfrozen if the player who froze you is further than 15 tiles away from you
      • Fixed issues with the magic formula that caused items like black d'hide to be far more defensive than intended
    • Monster recoil
      • The following monsters will now recoil damage against you:
        • Lava demons
        • Lava giants
        • E-corp wraiths
    • Lava eels
      • You now receive 20x lava feathers for 20x lava eels (instead of 35x)
      • Catching lava eels now has a chance to burn you and deal 1-2 damage (triggers the 10 second logout timer)
      • Lava keys from lava eel fishing are now noted
    • Group iron men can now raid with other GIM players, even if they're not in the same group
    • Master task bottle enchantments now take noted task bottles rather than regular ones
    • Ghrazi rapier stab attack increased from +130 to +150 effectively making it a very accurate choice for melee
    • Blood amulet of fury healing has been raised from 1/5 to 1/3 when using a Ghrazi rapier or Scythe of vitur
    • Oceanic effect has been reduced, hits were reaching higher amounts than intended
    • Tident spell damage capped in player vs player combat
    • Uncharged scythe of vitur now hits slightly less than before
    • Improved clickboxes for rooftop agility course obstacles
    • Fixed a bug at e-zone where a thermonuclear smoke devil would stay at the spawner permanently after a superior kill
    • Fixed donator elixirs at mythic dzone, but slightly reduced base mythic token drop quantities
    • Fixed issue that caused client lag (in relation to ground item name displays)
    • Fixed stepping stone agility shortcut at Kourend dungeon
    • Fixed pre-portal Vespula being attackable with chinchompa's multi-hit
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11 hours ago, Ryan said:

Blood shaman robes added to the new Jungle blood money exchange

  • Requires Blood diamonds as an additional currency to create robe pieces
  • Blood diamonds are extremely rare, and only obtainable from Blood shamans and the Jungle demon

Blood diamonds are too rare for the current cost of 650 of them for a blood top and 500 for a bottoms. Either increase the quantities and ways to obtain the diamonds, or lower the cost of diamonds for each shaman piece. I've estimated it would take around 60 hours of game-play for the top alone at ideal rates.

 

Edit: I might also increase the blood money cost for each shaman piece. 

Edited by Razi Druid

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