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Mod Munchy

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Everything posted by Mod Munchy

  1. Mod Munchy

    Looking forward to this year!

    Shout out to everyone out there grinding on the server. It's been a dope year here on Runex. We've had a lot of awesome content come in and some really awesome times with friends. Shout out to @Ryan, @Ramzi, and @Nate for all your behind the scenes work making this server so awesome. Thanks again guys can't wait to see what y'all got planned for this upcoming year!
  2. Mod Munchy

    [January 6th, 2019] Patch notes

    Second.
  3. Mod Munchy

    Raids Cash Sink

    A suggested idea to increase the amount of raids items in game slightly, making raids more open to those with lower gear and stats, and removing gold from the economy. The suggestion is to add the ability to purchase raid modifiers for 60m from the librarian, and superior versions for 120m. The roll would remain random as to what tome you receive. Currently at market value a modifier would be 50m. The price of straight cash would be slightly more but would cut out items into runecoin or buying items to runecoin. The slightly higher price would allow money to come out of the economy while making it easier to boost raid performance or to maximize raid runs. Ironmen would also benefit from being able to achieve tomes without taking their items out of the game. Please feel free to leave any thoughts, comments, additions, or changes bellow and remember to have a good day.
  4. Mod Munchy

    Elemental Titans

    Hey yo peeps, it's Munch back with another suggestion. Just an idea for a two new mob types, open to suggestions on more. A Fire/Lava Titan and Frost/Ice Titan. These mobs would use the same model as the jungle and ancient titans that exist in game already. They would have a rare chance at dropping the respective scimitar that is availbe from grand crests but on a very low chance over 1/1000. The titans would take bonus damage similiar to how arclight works when using lava scim on frost, and frost scim of lava. They could also have some other skilling drops and a chance at sacred tokens. I suggest placing these mobs behind a kc requierment of Ancient Titans in the max guild and have the teleport to the new mobs be placed inside the max guild. Just to add a little more content to the max guild and breathe some new life into so old items with the use of the elemental scimitars. Feel free to leave suggestions to the idea. Peace
  5. NIce update man, really happy about the slayer streaks.
  6. Mod Munchy

    [November 1st, 2018] Skilling tasks, and much more!

    Great work on this update, lots of cool content and some nice little patches. Keep it up man!
  7. Mod Munchy

    Prayer ashes

    I think it would be nice to add Impious ashes and accursed ashes and so forth to replace drops of npcs, which drop ashes that fill up bags and clutter the floor. Instead of bonecrusher being the item that auto scatters them, i suggest also either adding a new item that works for ashes, or make it so bonecrusher (i) works on ashes and bones. Just a nice QoL suggestion for the ocd.
  8. Mod Munchy

    Buff Olm, Revert SS Nerf

    Prayer flicking is almost non effective against olm anyways though, you can pray range on the green flame and still get hit for 20+, I think that there should be a cap on the damage you can take if praying correctly before you talk about making olm hit any harder.
  9. Mod Munchy

    Fix Kharazi

    bring teleblocks and learn to pk, as for the jungle demon safespot I agree that needs to be fixed.
  10. Mod Munchy

    Skilling backpack upgrade

    I think it would be nifty for a few occasions if the skiller backpack could count like a toolbelt for items like necklace and ring mold. This would allow players to get a full 14 when crafting dragonstone rings to turn into wealths. Thoughts? Comments? Additions? Critiques?
  11. Mod Munchy

    Dmm

    So what you're describing is the Kharazi Jungle minigame.
  12. Mod Munchy

    Comp Ogre Bow

    I think that with the addition of the imbuing chest it would be cool to add the Comp Ogre bow with the cost of a reg bow and (x) amount of wimpy feather for a chance to get a Comp bow with the same stats but slightly faster attack speed to make farming these little birds or going for the 1000 kill achievement a little quicker. My suggestion for the feathers would be 2.5k or 5k with 50% or above chance of success. Thoughts?
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