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Bind

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Everything posted by Bind

  1. Bind

    Barrows daily

    100% agree with this. The daily should reward 1 barrows piece and maybe a ckey. Iron men have such a problem getting mid tier gear.
  2. Bind

    Ironman ep 1 :)

    I have to agree with kong on this one. -I'd personally rather not watch a skilling video. -Show us clips of what you've progressed instead of a run on video. -At the end of the video, give us progress from the current video, and goals for the next.
  3. Bind

    Amulet of Avarice

    No. The reason why rev caves are dead, is because we have people running around in teams of 3 picking off every single person in the cave at all times. We only have 1 world, which means every single pker is stuck to the same world as pvm'ers, meaning there is no hoping to find someone to kill. As someone who strictly pvms, this amulet isn't even close to ideal for me, nor would I ever think of using it. Risk more gear to have drops noted when I can easily teleport right back? No thanks, the 3-4 items I'd bring would be worth more then a amulet that makes me lose everything. No point in adding this, it'd be a waste of time, and nobody would use it.
  4. Bind

    Pest control.

    I know pest control has been suggested a few times, but the only problem is. There would be nothing to really put in the shop being that you get Void from runex points, and elite from enchanted chest. I would like to see pest control added with an addition to a new shop, and several new items. But I think pest control should be a little different, it should be similar to raids how it scales with more people you have in the group. So each portal would start with 500 health and gain 250/300 health per player. Possibly less. Each portal would spawn in a random order similar to how runescape work'd. We would also need an anti afk method such as X points per round, or X damage to portals. -Games would start after the first player stepped on the boat after 2 minutes and 30 seconds. -But Similar to Mole, I'd like a 1/X chance of getting a "hard mode boat" Which would offer more points per game Each game you would leave the island with X amount of points and a few RuneX points. The shop would have Vanguard, Trickster, and Battlemage set. (These 3 sets are hybrid armors released during a minigame revial) These sets would degreed and force you to come back to pest control to repair them with Void Talismans(Void seal, But stackable) These sets would only work during PVM. And would degreed to dust on death in wilderness. The set bonus would be similar to god rings and bows, but having to wear the full set to gain the bonus. Each set would have specific bonus's for each set. Vanguard being Melee/Range, Trickster (Range/Mage), Battlemage (Mage/Melee) The set bonus I came up with was 10-20% accuracy. Obviously would be on par with void. But each piece would have an initial 500 charges(1 hit per charge even it's a 0) To repair each piece, it'd cost 1 Void Talisman stacking up to 5k charges for 10 talisman. So to charge the set it'd be 50. To get the sets. ( I'd like the sets to be untradeable ) -Either Buy directly from the shop similar to how runescape does it -Vanguard, Trickster, Battlemage boxes. (this is to slow the rate they come into the game) ----Each box would have multiple loot in it, similar to how the event shops are. But would checkmark items off slowly until you finish it. Like I said above, I'd like the sets to not work in PVP(on death in wilderness they would turn to dust), and would slowly degreed during pvm(this would bring players back to pest control if the sets are viable. Pros. -New community activity -New armor sets -Everyone wants Pest control Cons. -Coding
  5. Bind

    quality of life.

    1. Making void cost 100m to fix is a bit pricy, a few players will bring void to wilderness just to PVM. I can understand 5m per helmet, 5m for gloves, 10m for top, and 10m for bottoms. So Min 20m and 30m for max. ---100m is a lot of money to put into an already expensive set(if were talking elite void) 2. I'll get down with 25m and 12.5m dropped. These prices seem rather high. That's 5 dailies for 50m.. 3. Currently don't know what jav's protect over, but I can get down with this, if they have a high protection value. If you are asking for them to be raised, nty. 4. Have yet to see the Blessed in action, But if it's new korasi, then Sure. 5. I agree with this to a certain extent, I tried walking out of lava maze the other day, and was maybe able to move 1-2 tiles between each freeze. Mage shouldn't be a perma freeze, it's supposed to have a window between each freeze. 6. The whip is supposed to be destroyed and the tent stays around. And that's how it should be, Unless the whip is protected.
  6. Bind

    New Boss.

    I'd like to suggest adding another instance boss. Meaning this would be a gold cost per teleport, I was thinking 150k per kill for normal accounts and 75k per kill for IronMen. This boss would have no REQ's so that we don't have another rune dragon issue. Queen Black Dragon. She would retain the same models as the original release would. With similar or same mechanics. With 4 phases. The reason I'd like to see this boss would be to add mid tier gear for both players who enjoy grinding, and ironmen who just need that boost in their gear until they start the longer grind for the end game. Her main drops would consist of Dragon bones, Royal dragonhide, and royal bolts. Her rare drops would be. Royal C'bow pieces( Frame, sight, spring, and stabiliser ), Dragonbone Upgrade Kit, and a possible new shield. Also a pet. The crossbow could be either a 1 hand or 2 hand c'bow depending on how it's coded. Dragonbone Upgrade - Would upgrade both dragon armor and infinity set. - The dragon set I'd like to see upgrade the chain instead of the plate(to keep it strictly for draconic) The dragon set would average better stats then cursed, but lower then mummy. Dragon Bone melee set - Dragonbone Plate attack- bonus +4 stab, slash, crush and -10 mage and range, +4 or +5 str. X def stats. - Dragonbone Platelegs attack- bonus +3 stab, slash, crush and -10 mage and range, +3 or +4 str. X def stats. - Dragonbone Helm Attack- bonus +3 stab, slash, crush and -5 mage and range, +3 or +4 str. X def stats. - Dragonbone Gloves- Attack Bonus +10 stab, slash, crush and -10 mage and range, +7-10 str. X def stats. - Dragonbone Boots- Att +8 stab, slash, crush and -8 mage and range, +3-4 str. X def stats. These stats are lower then mummy, and a bit higher then cursed. The gloves and boots would be less then BIS boots and gloves. These are subject to change. Dragon bone mage set -DragonBone Mage top- +0 Stab, slash, crush, +22 mage, +0 range, 2 prayer and 2.5% damage -Dragonbone Mage Bottom- +0 stab, slash, crush, +18 mage, +0 range, 2 prayer and 2.5% damage -Dragonbone Mage hat- +0 stab, slash, crush, +16 mage, +0 range, 2 prayer and 2.5% damage -Dragonbone Gloves- +0 stab, slash, crush, +10 mage, +0 range, 1 prayer and 2.5% damage -Dragonbone Boots- +0 stab, slash, crush, +8 mage, +0 range, 1 prayer and 1% damage These stats are lower then nardah, But have the same damage. The boots would be the only boots ingame currently that have magic damage bonus. These are subject to change. Royal D'hide set I currently can't think of stats for the D'hide set due to the fact that Arma, kharazi and black dragonhide have similar stats. These armor and robe sets could either be mid tier or high tier. It would all be based on drop rates of the upgrade kit. Royal Cross Bow The royal crossbow would be an item you assemble after getting all 4 pieces. The bow would only use royal bolts(subject to change). And I'd hope it'd be on the better end of range weapons. This bow could be the understudy of Twisted Bow with lower hits. Currently the only bow that can keep up on Twisted bow is Zammy bow. Normally you can see the difference in raids. I was around 4-10k points behind someone. But I'd like something that keeps a closer gap. The crossbow could be a slow hitting bow that caps at 90? Tbow is 150*, but has a high accuracy or just has a similar passive to twisted that's dumb'd down. The boss would be 4 phases. Each Phase would be 2000 health each for a total of 8,000 health. You would need multiple styles while killing her to avoid dead rounds where she transforms. She Would go into a green form that hardens her skin which would make melee and and range attacks do less damage. But magic would do more damage. She would go into a blue form that would make her weaker to melee and range attacks and do more damage. But magic would do less damage. She would have Several attacks to prevent another zulrah type boss(meaning you don't take damage) She would use both melee and ranged. The ranged attack would be the sweeping motion of her neck across the field. And melee would be a bite attack. To prevent the fight from being less afk, She would also send waves of fire that would have 1 or 2 tiles open that you can run through. And another fire attack that would be an explosive attack that you'd need to tank with brews. During that last phase she would summon 4 warriors that would need to be killed similar to vorkath, but a little more dangerous. After each phase you'd need to press a crystal that would move to a different area each time to move onto the next. After finishing the kill you'd be moved into another area, the crypt. You'd gain your loot their. Average loots would be Dragon bones, Royal bolts, D'hide, and 1 or 2 other loots. Drop table would be. Dragon bones ---- 8/14 ---- Always Royal bolts --- 10/30 ---- always Royal Dragonhide --- 1/5 ---- Always Grim Herbs Noted --- x/x ----- Common Noted Ores --- x/x ---- Common Raw Food --- x/x ---- Common Noted Potions --- x/x --- Common Noted Logs --- x/x --- Common Coins --- 250k --- Common Noted Crystal Keys --- 2/8 Uncommon Coins --- 750k --- Uncommon Onyx Bolt tips --- 30/90 --- Uncommon DragonBone Upgrade --- 1 --- Rare Draconic Visage --- 1 --- Rare Royal Frame --- 1 --- Rare Royal Sight --- 1 --- Rare Royal Torsion Spring --- 1 --- Rare Royal Bolt Stabiliser --- 1 --- Rare Queen Black Dragon Pet --- 1 --- Super Rare Drop table Could have additional drops added.
  7. Bind

    Dyes.

    I would like to see Dyes added to the game that would allow us to recolor certain items. In the base game of runescape, the only dye-able items are the Tier 90's. The dyes would come from different parts of the game, that go from raids, cursed caskets, grand chest, and others. The dyes that I've currently come up with are... -Cursed Dye. - Would be obtained from cursed caskets. (would be more of a blood money sink) -Grand Dye. - Would be obtained from the item enchantment chest by giving up X amount of gold. ( Gold sink ) -3rd Age Dye. - Grand Master Clues -Frost Dye. - Possibly new drop from frost dragons? or new boss "Ice demon" (Would go great with Frost slayer helm) -Lava Dye. - Lava dragons, Lava chest, Lava demons, King Lava Dragon. (would look amazing with Lava Slayer helm) -Kharazi Dye. - Jungle demon, Jungle caskets (would bring a little more life to kharazi) -Draconic. - From raids These Dyes would Very rare. Similar to how drops are from the raids chest. Dye-able items would go from.... Draconic, Mummy, or Samuri set. For melee armor. Kharazi, armadyl, or kharazi. For ranged armor. Ancestral or nardah. For mage armor. Viper helm. For random helm. Cursed blade, Elder maul, sunspear, Cursed 2h, 3rd age sword. For melee weapons. Twisted bow, God bows, Vespine, 3rd age bow. For ranged weapons. Kodai, 3rd age wand, Staff of light, Toxic staff of the dead. For mage weapons. LavaFire shield,Frozen Wyvern shield(the upgrade), Dragonfire Ward, Divine, Elyisian, Dinhs Bulwark. For shield slot. All 3rd age items. - 3rd age melee (helm, pl8 , pl8 legs, shield) - 3rd age ranged (coif, top, legs, vambs) - 3rd age maged (hat, top, bottoms, amulet) The amulet and vambs would be pointless do to the fact that you wouldn't be able to see the cosmetic affect of the dye. The CURSED DYE would take the same colors as the cursed sword, and armor set. Wouldn't be able to dye the cursed items(to prevent someone from complaining about trying it) The GRAND DYE would retain the same colors and glow as the boots, cape and gloves. You would need to sacrifice X amount of gold with a % (example 500m for a 2% chance) The 3RD AGE DYE would gain the Black and White color's from third age (wouldn't be able to dye 3rd age equipment) The FROST DYE would gain the color of the frost slayer helm. The LAVA DYE would gain the color of the fire cape. The Kharazi DYE would be the same as the kharazi armor(wouldn't be able to dye kharazi gear) The DRACONIC DYE would gave the bright red of the draconic set(Wouldn't be able to dye Draconic) Pros -Would be something the richer players would chase(which would be a item/gold sink from the wealthier part of the community) -Cosmetic affects are always nice and appreciated. Cons -Lots of cosmetic designing to be done(I personally don't know how long it'd take, but i'd assume it's just swapping the textures of each piece of gear)
  8. Bind

    the ring of wealth is OP

    That's not op. That's just RNG, It's a 1/148 Dr for the 5 casket drop. And regular ring of wealth doesn't help your Dr. So hopefully you are talking about the row (i)
  9. Bind

    Grand achievement for skillers

    A fat no from me. These are goals you can set for yourself, The grind for comp cape is currently long enough with added achievements. I would prefer achievements only added when heavy new content is released instead of just updating current tasks. Being that these achievements would be added late, anyone who skilled prior would have no progress towards them. Which means, all the primes would pretty much be reset and forced to skill again. I personally maxed a prime, and don't plan on doing it again. I'd say go ahead and just do these yourself if you enjoy skilling that much. But I'm tired of skilling.
  10. Bind

    New Boss.

    Thank you for the response, I'd love to add these as an edit.
  11. Bind

    [Official] Suggestion Event [CLOSED]

    This is exactly what I want. Well said.
  12. Bind

    [Official] Suggestion Event [CLOSED]

    I'd also prefer more then just logical grading these. I'd like to see more input from the community then one person. Who denies 98% of the content. I'd like to see at least a group of 3 people to judge everything overall with different opinions on the game state. I'll nominate 52xp and roger/raw.
  13. Bind

    Asuna - 99 Slayer To 200mxp Bosses Only

    Ah okay. But still get a cursed blessing on that melee setup
  14. Bind

    Asuna - 99 Slayer To 200mxp Bosses Only

    Excited to see the end results. Also I'd like to suggest adding a blessing to your melee setup. And doesn't frost helm have better stats then fused?
  15. Bind

    Raids Suggestions

    1. Afk guard should be removed, During kills like vasa and mutta. You either have to be decent at your clicks, or take some damage. Also If you need to take a pause. You shouldn't be forced to be raped by the guard while you run to answer the door(has happened twice now). 2. I personally don't die(only on harder modes). But weakness in raids is a joke. You shouldn't be punished this hard. You lose 100% of your points, and have to run back. And if you are in a team. It's even worse. You'll just be further behind for X amount of time based on donor status. 3. The skilling room is fine, For players who don't have prayer pets, they can use this room to replenish the prayer pots they used on the previous room. And for later raids, I'm assuming most people will need to buy supplies due to deaths on olm.(Grandmaster) 4. I agree these should be in. It's such a pain to brew my stats down. I'd prefer to take 50 damage and have my stats up the entire fight. They way they could add this is in salavage resource.
  16. Bind

    Autoloot in warrior guild

    no, I've done 15 torso's so far, don't be lazy. Your last suggestion was an auto loot as well.
  17. Bind

    ROW (E) and ROW (N)

    No to both. You'd make the looting bags in the runecoin shop useless. I'd agree with it picking up currencies but not items.
  18. Currently the god bows use bronze-rune arrows + blunt runes arrows + amethyst arrows. The bronze-rune arrows are rather easy to obtain being that you can buy from the shop. The blunt rune arrows take about an hour to gather 1200. (Best in slot for this bow currently) +10 range attack and +57 range str - I don't enjoy playing Iron man On my main.... And amethyst are 60k per arrow. ( 40 rune bars + 5 amethyst ore = 40 arrows ) Which is rather expensive. +55 range str I would like to see either allowing the god bows to use dragon arrows(+60 range str), which would only give us a +1 damage from Blunt rune arrows. Or make Amethyst/blunt rune a little more cost efficient to get. It's 1 rune bar per Amethyst arrow, And it take about People who have access to tbow can walk up to the range shop, buy X amount for 2k ea. and walk into a raid and hit constant 100's. Currently 2 bows that get used can use dragon arrows. Vespine and Twisted bow. All I'm asking is a simple buff to help our ammo solution out a bit. Our arrows cost 30x the amount(amethyst) or take 600x as long to obtain(Blunt).
  19. 1. Blood Slayer helm (Upgraded fused) -This helm would contain charges. 1 charge would be 3 blood runes. So 1650 gold per charge. -Each hit would consume a charge. Each charge would heal 1/10th of your damage back to you, even if you hit a 0, a charge would be consumed. This would be a large gold sink due to blood being 550 each. -To obtain this helm, you'd buy it for 25,000 rune coins(Item sink) and a Initial charge of 250k blood(137m worth of blood runes). This helm would be in the new runecoin shop, meaning it'd be hard to obtain. --- I would assume most people would be upset if this helm was introduced into PVP, So I'd propose it be Strictly PVE. -The stats would be Stab +20, Slash +20, Crush +20, Magic +10, Range +10. And defensive would retain the same. Str +5, Range Str +0, Magic damage +0 2. Pest control Able to be solo'd but easier as a group, Would be up to 25 players. -Void upgrades. --Elite void - require base 60's (instead of 42). Would have an increase in accuracy and damage. --Cursed void - Require base 75's (instead of 42). Similar to SPK, Increase in defence bonus. --Void Knight Deflector - Would allow us to use void with one less gear piece(Not the helm). Would replace the shield, So you could swap gloves, bottoms or Top. --Void Seal - Would be a new teleport(1 time use) for a new boss. --Void Queen She would have a drop table consisting of Korasi, a new pet, And possibly Helmet upgrades. 3. Dyes - Blood - Cursed - Frozen - Lava - 3rd Age --Received from possibly Clues or Raids, Or possible new content or even wilderness Tasks --Dye'able's -- Ancestral - Kodai - Twisted Bow - Elder Maul - a melee (Draconic, Samuri, mummy) set - Kharazi Would make item untradeable Until Dye is removed. ( On death in pvp ) Dye would be removed and item would be dropped. 4. Comp cape Buff Comp cape is rather underwhelming. It is worse then 80% of the capes ingame for the amount of time it's locked behind. My suggestion on making this cape worth it's value would be allow it to eat more then one cape for added bonus's. So capes like - Infernal - Mage arena 2 capes - Ava(t) - Kharazi - Cursed - Blood - Skilling backpack - Enchanted cape - After eating all these capes, it'd take the highest value's of each cape and use it as it's stats. so the cape would looke something like Stab +10, Slash +10, Crush +10, Magic +20, Range +15. Defence Stab +16, Slash +16, Crush +16, Magic +25, Range +16, Str +10, Range Str +7, Prayer +7, and magic dmg +5%, With the skilling xp from Skilling backpack This would make the Cape BIS for how long it takes to get, This should be an achievement that you want to show off, Not something you regret getting. 5. New Pet Accessories. -Vengence. This would auto cast veng every (x) seconds. Each Accessory would remove 5 seconds from the time, down to a total of 15 seconds for 3. -Stat Booster. Would act as a respective potion, Super combat, Ranged, and Magic. So 3 different accessories. Each one would act as a potion after 1 minute of gametime. -Anti fire. Would act as a antifire Potion. This would be on the same rarity of either Luck or Master luck. 6. New pet Accessories box. -This box would only contain pet accessories, For those iron men who have all the pets they need. The Pet mystery box devalues pets. They come into the game so fast, and sell for rather cheap. This would allow people who just need accessories to gain them. 7. Doppleganger Currently the problem with doppleganger is he isn't worth the 10% risk for a cosmetic aspect that normally runs for about $200-400 per minime. This would average out to be $2000 per doppleganger. I'd like to propose a buff that'll make him THE TOP PET. -Adding 1 or 2 more upgrade slots. This alone would be great for the pet being that it's a 10% chance pet after the initial cost. 8. Nex Pet. This would cost 5 of each GWD boss for a 1% chance at a Nex Pet. (5 Krees, 5 krils, 5 generals, 5 zil's) In the enchanted chest This pet wouldn't be anything special. Just a pet sink for the gwd pets. 9. MiniME If suggestion 7 is not well thought of, I'd suggest similar to SPK that we have MiniMe in the Mage Arena shop for Magic tokens. But a high price.
  20. Bind

    Muttadile nerf

    As someone who enjoyed raids. I would enjoy to see an improvement to muttadile. I was told by a staff member that there is an actual mechanic to him besides pray flicking, So I spent countless hour's going in for just muttadile and trying to figure it out. To only find out it's based on pray flicking the entire time. IMO, Best way to improve muttadile would be to give him animations during his attacks similar to jad. As of now, I'll normally hope I get muttadile first so I don't waste my points, Or I don't go in at all. Yes the raids needed a improvement to make them less afk. Muttadile completely destroys a raid if 3rd boss. +1
  21. Bind

    Sponsor Cape

    I believe a lot of people have put in a lot of money into the server. Example being rolla, if Ryan were to make it so that bonds only gave tickets(and boxes for $100) that you'd see who the real server supporters are. I personally haven't bought a single bond from another player. So the total of $550 between my accounts is purely from my Pocket. Only reason I don't believe the time and effort should only be put towards sponsor cape is because only 5 players have it. I'd agree if It was 15-20 players. Due to the amount of time it'd take to fully design it. If they added a cape for 5 players, that could be an entire new item, Or possibly other max capes obtainable by all players. Example ( blood cape, frozen cape, Enchanted and prize capes ). I am totally down if more then 5 players are getting this update. As being said, All that would need to be done is a re color for the 3 Gem capes. Also I would agree that the Sponsor zone is underwhelming had that monster in the zone not offer a fairly decent drop table. Ya'll have access to decent cash/Hr. It's not that I don't think players don't deserve sponsor, It's that I believe The ones who have donated money should be given the compensation. (the ones who have donated) I've seen "I Am iron" asking Ryan for a custom item due to him having "x" amount of donations. So don't take me out of context.
  22. Bind

    Sponsor Cape

    I don't support this unless the other capes get it as well, I don't really care if the stats are different, but the use of the other capes would be fine for max capes. A majority of the players who has reached the sponsor status haven't put that amount into the game. And the work it'd take to max a useless transition to allow sponsor cape into max would be wasted. The other capes also give the 2x runex points which is useful. All you want out of this, is a cosmetic override. Which I really don't agree with unless you are willing to include the other 2.
  23. Bind

    Some suggestions

    1. - Instanced Bandits at a cost. 10m-25m. This would allow players that want to use bandits without having to wait or be crashed constantly. 2. - Increase raid drops a bit. I personally have not seen a drop from raids since the first 2 days of release and when pets were added. I'd like to see a small increase in unique drops. Mainly ancient relic's and Draconic slices. 3. - I'd like to see a drop rate table for raids. I'd like to see how shafted people get. 4. - Ice demon boss. A new Multi boss. Could be wilderness based or even the old nex lair. -Ice fang, possible upgrade for blowpipe. Or another item -Frozen gauntlets - More damage with Ice spells or a longer freeze. Similar to ancient staff (e) with blood spells healing more. 5. - Tokkul shop addition. Onyx bolts (e). 6. - Toxic fused slayer helm. A hybrid between ranged/mage helm similar to Lava and Ice. But would also protect from venom, But wouldn't apply. 7. - Cursed fang. Magic Fang + 25k-35k blood money. Would be a stronger version for Either tsotd or Trident of the swamp. 8. - Enraged Heart. Similar to Imbued heart and twisted heart, But red and melee instead. 9. - New max capes. Frozen max cape from the winter event, Prize cape, and the purple version of the fire cape. Thing's I would like to see more then others. 1, 2, and 5. I'd like feedback on each and would could be improved or scraped completely. I'd truly like more then "i dont agree", I'd enjoy knowing why.
  24. Bind

    Cursed Blade

    I would prefer this not to come to pking honestly. It hits constant 50's+
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